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Untitled

Posted by Aph3x, 14 November 2007 · 244 views

Perlin water:






I see you have some sort of fresnel effect there. Looks pretty!
Yer: Fresnel + sky cubemap + Perlin normal map x 2 + sea colour + rendered & distorted & projected sea floor + kitchen sink coefficient...
The water shader is a BEAST!

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