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Quote:Original post by Aph3x
Nice to see you on here - thought you'd have a GameDev account somewhere
Nice info! You seem to be using a different set of 'heuristics' to me, with the layering and required accelerations - I've been working on the basis of required headings & altitude. Maybe it's time to re-think...
Quote:I found it quite hard to tune the PIDs; by 'easy solution' I mean use pretty much the same error calcs, but chop out the PID and tuning, and see if it works as well.
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