Messing with another feature provided by Newton: modifiable collision prims. I've currently got a system to attach bodies together via joints, but its quite complex and leads to some problems with collision processing (and is probably overkill for things like the deck lift.)
With modifiers I can just set the matrix of a bodies collision prim rather than using forces & friction etc. Can obviously lead to other problems if abused though... :o
With modifiers I can just set the matrix of a bodies collision prim rather than using forces & friction etc. Can obviously lead to other problems if abused though... :o
Create a custom theme






hope you all been having a good time and martin looks like you comming along fine
i pop back again soon to say a proper hello, but hope your all looking forward to christmass and if any ones bored try looking up mindrover on the inter net and haveing a go.. great if you like programing robots