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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics


Onwards and sideways...

Posted by Aph3x, 16 March 2008 · 62 views

Well in the few moments of snatched hackage between kid feeds & work, I recently got a new laptop which should help get more stuff done.  Unfortunately though, it's got Vista on it which is the biggest pile of shoite I've seen in a long time. I even had trouble opening pdf files due to non-existant licensing issues FFS :(

Anyways, got VS2008 installed (my 2003 edition is unsupported on Vista of course - 'please upgrade'!) and building C2 (very slowly I might add!)

Currently having to meddle with the Walrus set-up after fixing the Manta dynamics - bouncy capsizing problems ahoy in rough water.  I had hoped to find a single config that worked for all vehicles, but ended up having to use a number of per-vehicle coeffs in there :-/
Starting to feel nice and 'physical' now though :)





LOL i like the idea of capzising.. makes the game more chalanging.. have to keep the bow pointed in to the saves ;)

and bad weather makes beach invasions hard!

glad to here you still have a bit of time to do some codeing :)
Rough water? Way cool. This project is sounding better and better every post!
Yeah devil - slowly getting back into it now kiddy2 is settling into life. Would be annoying to capsize too often though eh? ;)

The water height is procedurally generated, but unfortunately it's quite slow & rough at the moment (no optimisation whatsoever, and then just bung the vertices to the gfx card). Need to look at FFT stuff I believe (argh more scary maffs).

Version 1 will probably just have flat water, to keep the work down (again).
theoriginalsteve
Mar 18 2008 04:50 AM
how is the effects of rolling waves going to affect turret based weapons on the carrier and walrus? I'm sure this was covered in a post from the old forum, but I can't remember...

I'm a little late with this, but: grats on the little kiddie! :D
I noticed you've had to update your compiler for working on Vista. I found this link. I haven't tried it but you can use Visual C++ 2003 on vista without problems. http://msdn2.microsoft.com/en-us/vs2005/bb188244.aspx#question15
Hmm nice link there. Shame they don't even *mention* the way it crashes when you do a 'find in files' (fixed by turning off Vista themes for the app!)

Ta Steve :)
Aiming is rather a lot harder when wavy...
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