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Gratuitous screenies

Posted by Aph3x, 02 July 2008 · 181 views

To show I'm still here!

Looking at ways to individualise the islands so the scenery doesn't get boring.
Should be able to integrate it with the random island generation and just pass in a few params to the shader :)

One of the younger islands - just a lump of rock:


Piebald island:






Looks fantastic....

Lp
franc
I love it!!
ooohhh !!

Carrier command remake !!
Really really great !

I hope you can finish it !

I don't know if you need, but if you want I should be able to make some 2D graphics for you... logo, textur, etc...

bye !
Drool approaching force level 9, captain!
Looking pretty cool. Am I looking forward to landing on those Islands!
Excellent work.
this is looking so damn good!
Are there going to be any volcanoes on some of the islands?
Cheers people!

It wouldn't be Carrier Command without any volcanoes now would it? :)
exactly you need volcanoes to have abit of target practice with!

the isalnds looking great though. makes me think of another good game from when we where kids.

Midwinter 2.....

Any one ever played that one?

can't wait to be flying so low levle missions over that terrain :)

take care

Aaron
What sort of computer specification does the game need? What spec are you developing for?
I'm aiming for a mid-range machine - GeForce 4+, med range cpu (not sure), 512MB ram.
There's no benchmarking/optimisation been done so far - that will come right at the end - there's not been much need for it yet anyway. The main framerate killer at the moment is the sea shader on full detail, but that can easily be scaled back. The gfx card will probably be the limiting factor.

The debug build on my machine (GeForce 7900gt, 2GB, Core2 E4400) it currently runs between about 200 & 40 fps, using about 40MB sys RAM when running 32 islands.

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