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Posted by liquiddark, 07 May 2012 · 291 views

I started prototyping something new tonight. Nothing very difficult, just a 2d particle fountain with some on-click effects. But it reminded me of something that has recently hit home: even very simple mechanics, paced correctly, can lead to deep gameplay. More importantly, the simpler a prototype, the easier it is to find inspiration.


Stop me if I'm boring you.

Posted by liquiddark, 08 December 2007 · 136 views

I know this isn't particularly related to my Two Things, but forgive me, I haven't set up a formal AppDev blog, and I wanted to get this thought down.

I was reading O'Reilly's What is Web 2.0 and I read this:

Quote:BitTorrent thus demonstrates a key Web 2.0 principle: the service automatically gets better the more people use it. While Akamai must add...


Two projects

Posted by liquiddark, 05 December 2007 · 167 views

Getting my brain handed to me on a plate by a Google tech screen has convinced me that I need, regardless of my professional life, to have at least some kind of relatively advanced technical effort going on at all times if this is actually going to be my life's work. The work I'm doing is, in large part, beneath me. That sounds arrogant, but...





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