Frisson
I'm out here at GDC again for 2009 (my tenth GDC). My employer is paying for the trip this year, so my focus has been attending sessions of interest to them. But, I have done a few interviews and am taking notes on some sessions that are of interest to gamedev members. I will write up articles an interviews in more detail once GDC is over. The...
GDC 2008 - just a few sessions left to summarize
Posted by grhodes_at_work,
03 March 2008
·
46 views
More GDC content is up:
Procedural Data Generation in FAR CRY 2
That was an interesting lesson in practial procedural methods. Highly recommended, intuitive but useful advice in there.
I've also posted:
The Inter-Species Game Design Challenge, my last session from 21 February.
Ian covered the Experimental Gameplay Sessions, and I don't have anything...
Procedural Data Generation in FAR CRY 2
That was an interesting lesson in practial procedural methods. Highly recommended, intuitive but useful advice in there.
I've also posted:
The Inter-Species Game Design Challenge, my last session from 21 February.
Ian covered the Experimental Gameplay Sessions, and I don't have anything...
Folks, I've poste my final GDC interview, which was with umbra Software, who are providers of a middleware solution for real-time visibility management/occlusion culling. You can find the interview at the link below
Interview with umbra Software
I am done with interviews now. These take the longest time to transcribe (for myself). Now that they're done I...
Interview with umbra Software
I am done with interviews now. These take the longest time to transcribe (for myself). Now that they're done I...
The Interview with Havok is now posted. Its rather a long, rambly one! I have some video footage that I may, or may not be able to post, depending on whether we have the bandwidth to handle it.
Just one more interview to go, a shorter interview with umbra from the GDC exhibition floor. Plus two more days worth of sessions. Some of this will...
Just one more interview to go, a shorter interview with umbra from the GDC exhibition floor. Plus two more days worth of sessions. Some of this will...
Folks, I'm continuing to enter my GDC content. Hopefully will finish it up this weekend, which is easier since I don't have to go to work! In any case, my summary of Caryl Shaw's talk on user-generated content in spore is up:
Pollinating the Universe: User-generated Content in Spore
I've also posted my summary of Chris Hecker's lecture:
Structure...
Pollinating the Universe: User-generated Content in Spore
I've also posted my summary of Chris Hecker's lecture:
Structure...
Recent Entries
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Yeah, me too.13 April 2009 -
GDC - the story so far26 March 2009 -
GDC completion08 March 2008 -
work work06 March 2008 -
GDC 2008 - just a few sessions left to summarize03 March 2008
Recent Comments
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GDC - the story so farAph3x - May 05 2009 08:51 PM -
GDC 2008 - just a few sessions left to summarizeAph3x - Mar 19 2008 12:16 PM -
Interview with Havok @ GDCgrhodes_at_work - Mar 02 2008 06:21 PM -
Interview with Havok @ GDCDecipherOne - Mar 02 2008 02:34 AM -
another post-GDC updateDe Cowboy - Feb 28 2008 02:23 AM
Recent Entries
-
Yeah, me too.13 April 2009 -
GDC - the story so far26 March 2009 -
GDC completion08 March 2008 -
work work06 March 2008 -
GDC 2008 - just a few sessions left to summarize03 March 2008
Recent Comments
-
GDC - the story so farAph3x - May 05 2009 08:51 PM -
GDC 2008 - just a few sessions left to summarizeAph3x - Mar 19 2008 12:16 PM -
Interview with Havok @ GDCgrhodes_at_work - Mar 02 2008 06:21 PM -
Interview with Havok @ GDCDecipherOne - Mar 02 2008 02:34 AM -
another post-GDC updateDe Cowboy - Feb 28 2008 02:23 AM
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