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Journal of Mak



Article : Lessons of Lorecraft

  Posted by Mak, in Dominium 23 November 2015 · 448 views

<p>Hmm, could have sworn I’d already published this one… <img src="http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png " alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>But, here it is anyway for those interested. </p>
<p><a href="http://dominium.mak...


State of Dominium

  Posted by Mak, in Dominium 21 November 2015 · 581 views

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view.
“Why?” you may ask… “A recent blog did this already did it not?”
Well, yes. But I thought I’d go through in my own head and think of the technology Dom will require...


Weekly Roundup #54(ish)

  Posted by Mak, in Dominium 15 November 2015 · 581 views

Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there!
I’m having a bit of a rant in this post – as I’m entirely fed up with this country’s (the UK) cowcrap about supporting the games industry.
Of late, I’ve been quietly sniffing about two of the ‘wonderful’ schemes...


Polylux Part Ducks

  Posted by Mak, in Dominium 09 November 2015 · 495 views
Dominium
Sorry, couldn’t resist it http://s.w.org/images/core/emoji/72x72/1f609.png
Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands.
Enjoy the video blog!

Source


Running well behind the curve... but with lots of lights!

Posted by Mak, in Dominium 09 November 2015 · 594 views
opengl, glsl, shader, light and 4 more...
Running well behind the curve... but with lots of lights! It's about time for another journal entry methinks http://public.gamedev5.net//public/style_emoticons/default/smile.png

Of late I've been of a mind to do some of the 'eye candy' I want to get working in Dominium, for special effects et al. I've lond had in mind a solution for the 'multiple light source' problem, especially with shaders in mind.

Now, I...


Shedding light on Dominium…

  Posted by Mak, in Dominium 29 October 2015 · 86 views
Dominium
My work on the Engine Flare effects left me stuck with an issue. I want a nice ‘glow’ of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine flare picks up, and then once the engine is turned off, it will cool down and fade out. This glow will also affect the surrounding engine cowling (if present) – an...


General Thoughts on Progress

  Posted by Mak, in Dominium 25 October 2015 · 84 views
Dominium
It’s occurred to me that some may (quite justifiably) be thinking that ‘Dom dev’ is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve… writing a book is no mean feat, and engaging in a trilogy is 5.2 times as complicated…
You may notice that another project has been added to the ros...


Kickstarter : Infinity Battlescape!

  Posted by Mak, in Dominium 22 October 2015 · 85 views
Dominium
It’s no secret (perhaps) that Fabien’s Infinity encouraged me to finally get off my backside and do something about the space game I’d always dreamed of. His superb grasp of the GPU and stunning planetary scale terrains are still awe inspiring even today.
Now that he has a crew behind him, they’ve finally (about time!) launched a crowdfunding campaign tha...


A little 'Flare'...

Posted by Mak, in Dominium 18 October 2015 · 619 views
opengl, glsl, shader, flare and 4 more...
A little 'Flare'... Ah dear - another disappointingly huge gap since my last journal post I'm afraid! However, work progresses on the leviathan game project that is Dominium.

I've been tinkering mostly with all the behind-the-scenes stuff that makes a game tick. So for a brain-break, I turned to some eye candy :)

In my head (the perfect programming location where nothing...



Weekly Roundup #50

  Posted by Mak, in Dominium 16 October 2015 · 68 views
Dominium
The scene reworking is done, and a lot more logical to work with. But there’s a but… whilst things now page themselves into the scenes beautifully, they don’t really like leaving. This is something that has long been an issue with the implementation, and I’ve made numerous attempts to resolve it with only partial success. Sadly every attempt has led to lo...


Void Destroyer 2 Kickstarter

  Posted by Mak, in Dominium 12 October 2015 · 79 views
Dominium
Hi everyone – just a quick line to ask you to consider supporting Paul with the modest Kickstarter he’s just launched for $10,000 to knock out Void Destroyer 2.
https://www.kickstarter.com/projects/1718477862/void-destroyer-2
Go support the man http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png Keep the indie gaming flame alight!

Source


Weekly Roundup #49

  Posted by Mak, in Dominium 08 October 2015 · 64 views
Dominium
Dev news wise, another dull week from your perspective – most likely! http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png
I’ve been refactoring again, and by now you’ll probably be thinking “This guy really likes redoing stuff he’s already done, what about new/cool stuff?”
Well, as much as I do enjoy the fruits of my refactoring endea...


Insurmountable Odds – Print Edition!

  Posted by Mak, in Dominium 07 October 2015 · 63 views
Dominium
More awesome, than a whole bucketful of awesomeness… a picture says a thousand words. My thousand are all ‘Awesome’…
http://dominium.maksw.com/wp-content/uploads/2015/10/IMG_20151007_185312-225x300.jpg
Via CreateSpace I now have print editions of Insurmountable Odds!
I can’t tell you how it feels to hold a print copy of your own work in your own hands....


Weekly Roundup #48

  Posted by Mak, in Dominium 20 September 2015 · 83 views
Dominium
Ok, so not quite ‘weekly’… http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png
I just thought I should reassure all that it isn’t entirely ‘all about the book’!
The PR machine for IO (Insurmountable Odds) is underway, probably not as much as I should be / could be doing, but certainly as much as I can be doing!
In the mean time, I have...






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