Journal of Mak

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Cambridgeshire
The Trials and Tribulations of going Indie...
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41 entries
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Mak
October 15, 2016
The Great Journey Continues - Part Two

Rather than copy/paste this time, I thought I'd knock up some more pre-amble...

http://dominium.maksw.com/2016/10/15/the-great-journey-part-two/

It's quite interesting to see the impact of things that have been left by the wayside for some considerable time, as they aren't really 'important techwis…

2,866 views
Mak
October 06, 2016
The Great Journey Begins

In part due to my long term absence from these hallowed halls, and in part because hopefully starting this blog series will force me to keep up the development momentum :) I give you my first attempt to do some 'playing of the game' in Dominium at long last... warts and all...

(Lifted directly from…

2,124 views
Mak
November 23, 2015
Article : Lessons of Lorecraft

Hmm, could have sworn I'd already published this one...


But, here it is anyway for those interested.


Lessons of Lorecraft


My trials and tribulations creating I…

2,154 views
Mak
November 21, 2015
State of Dominium
[color=rgb(58,58,58)][font=Arial]
Whilst BT - yet again - fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view.[/font][/color][color=rgb(58,58,58)][font=Arial]
"Why?" you may ask... "A recent …
1,885 views
Mak
November 15, 2015
Weekly Roundup #54(ish)
[color=rgb(58,58,58)][font=Arial]
Alas I've missed the past month of weekly roundups - though have dropped some posts to keep things ticking along, so a no score draw there![/font][/color][color=rgb(58,58,58)][font=Arial]
I'm having a bit of a rant in this post - as I'm entirely fed up with this coun…
1,839 views
Mak
November 09, 2015
Polylux Part Ducks
Sorry, couldn't resist it
Here I conclude (for now) the work being done on the Polylux Lighting System - as it's nearly production ready, and fairly efficient as it stands.
Enjoy the video blog!

Source
1,547 views
Mak
November 09, 2015
Running well behind the curve... but with lots of lights!
It's about time for another journal entry methinks

Of late I've been of a mind to do some of the 'eye candy' I want to get working in Dominium, for special effects et al. I've lond had in mind a solution for the 'multiple light source' problem, especially with shaders in mind.

Now, I know about defe…
1,911 views
Mak
October 29, 2015
Shedding light on Dominium
My work on the Engine Flare effects left me stuck with an issue. I want a nice 'glow' of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine flare picks up, and then once the engine is turned off, it will cool down and fade out. This glow will als…
1,023 views
Mak
October 25, 2015
General Thoughts on Progress
It's occurred to me that some may (quite justifiably) be thinking that 'Dom dev' is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve... writing a book is no mean feat, and engaging in a trilogy is 5.2 times as complicated...…
1,023 views
Mak
October 22, 2015
Kickstarter : Infinity Battlescape!
It's no secret (perhaps) that Fabien's Infinity encouraged me to finally get off my backside and do something about the space game I'd always dreamed of. His superb grasp of the GPU and stunning planetary scale terrains are still awe inspiring even today.
Now that he has a crew behind him, they've f…
1,202 views
Mak
October 18, 2015
A little 'Flare'...
Ah dear - another disappointingly huge gap since my last journal post I'm afraid! However, work progresses on the leviathan game project that is Dominium.

I've been tinkering mostly with all the behind-the-scenes stuff that makes a game tick. So for a brain-break, I turned to some eye candy :)

In my…
1,495 views
Mak
October 18, 2015
A little
As promised...
Enjoy!

Source
936 views
Mak
October 16, 2015
Weekly Roundup #50
The scene reworking is done, and a lot more logical to work with. But there's a but... whilst things now page themselves into the scenes beautifully, they don't really like leaving. This is something that has long been an issue with the implementation, and I've made numerous attempts to resolve it …
1,059 views
Mak
October 12, 2015
Void Destroyer 2 Kickstarter
Hi everyone - just a quick line to ask you to consider supporting Paul with the modest Kickstarter he's just launched for $10,000 to knock out Void Destroyer 2.
https://www.kickstarter.com/projects/1718477862/void-destroyer-2
Go support the man Keep the indie gaming flame alight!

Source
808 views
Mak
October 08, 2015
Weekly Roundup #49
Dev news wise, another dull week from your perspective - most likely!
I've been refactoring again, and by now you'll probably be thinking "This guy really likes redoing stuff he's already done, what about new/cool stuff?"
Well, as much as I do enjoy the fruits of my refactoring endeavours - refactor…
757 views
Mak
October 07, 2015
Insurmountable Odds
More awesome, than a whole bucketful of awesomeness... a picture says a thousand words. My thousand are all 'Awesome'...

Via CreateSpace I now have print editions of Insurmountable Odds!
I can't tell you how it feels to hold a print copy of your own work in your own hands. It's worth every minute of …
773 views
Mak
September 20, 2015
Weekly Roundup #48
Ok, so not quite 'weekly'...
I just thought I should reassure all that it isn't entirely 'all about the book'!
The PR machine for IO (Insurmountable Odds) is underway, probably not as much as I should be / could be doing, but certainly as much as I can be doing!
In the mean time, I have been doing so…
830 views
Mak
September 03, 2014
Spawn Point : Yet Another Planetary Rendering System
I've long put this off, because if I ever got to integrating Planetary Landings into Dominium, I wanted to do it well and do it 'full on'... (flora, fauna, cities, people, all procedurally crafted). But after two years of spare-time work on the 'behemoth' project... I can no longer resist having a …
1,829 views
Mak
August 08, 2014
Building the Heavens...
An excerpt from my latest blog post...

[color=rgb(58,58,58)][font=Arial]Work has progressed this week on the Celestial Body rendering - I've resolved the issues reported in the last post and largely wrapped it up for now. I've also obtained a few more high res textures to use as placeholders to exte…
1,616 views
Mak
July 18, 2014
Whoa - Out of the Shadows, literally...
Whoa indeed - I can't believe it's been this long since my last Journal here... I seem to get no time to update anything beyond my own blog these days. Every single minute is spent 'dev-ing'...

Anyway - I thought I'd drop by and throw in my attempts at self-shadowing so far in Dominium. This is actu…
1,425 views
Mak
May 15, 2013
SpaceGameJunkie Dominium Q&A Podcast!
SGJ kindly invited me to do a Q&A session in his regular(ish) podcast - some insights into Dominium the game and my plans for it, and some harsh truths about the pitch discussed open and honest stylee...

http://www.spacegamejunkie.com/featured/sgj-podcast-13-dominium-qa-malcolm-sparrow/#more-648…
1,427 views
Mak
May 11, 2013
Mak Studios Publically Acknowledges a Potential Trademark Infringement Against "Dominion"
It's a sad truth - but it seems we've unwittingly fallen foul of the Trademark and Patents legislation.

"Dominion" is in use by Rio Grande Games for their card game and is apparently a pending trademark in the Video Games category.

As a consequence - they have (through their lawyers) requested us to …
1,457 views
Mak
May 06, 2013
Simon Roth's Maia - in Dominion!
[color=rgb(58,58,58)][font=Arial]I'm dead chuffed to announce this one - for obvious reason![/font][/color]

[color=rgb(58,58,58)][font=Arial]Maia, the highlight anticipated indie title by Simon Roth, has gained praise and excitement since its Kickstarter project took off to fund the games developmen…
1,552 views
Mak
May 03, 2013
Dominion is Live on Kickstarter, Again!
The day is finally here - and we've pushed the button - our space-combat epic is back on Kickstarter and seeking funding once again!

http://kck.st/139nQKu

Thanks in advance to anyone who has a mind to back us this time around
1,626 views
Mak
April 30, 2013
May the 4th, Be With Us - on Kickstarter!
[color=rgb(58,58,58)][font=Arial]The time has come folks... after some great feedback on the new pitch, we're ready to go on our publication date of [/font][/color]00:00 [color=rgb(58,58,58)][font=Arial]on[/font][/color] May the 4th[color=rgb(58,58,58)][font=Arial]![/font][/color]

[color=rgb(58,58,5…
1,888 views
Mak
April 13, 2013
SolCommand lends a hand with an awesome Ship Concept
SolCommand has been signed up to produce some awesome content for Dominion now we're entering our "doing it for real" stage!

Here's a sneak preview of the very first Destroyer concept he's producing for us!

We can't wait to get this beast into Dominion

Please check out his site - he's one of "the go…
2,050 views
Mak
April 07, 2013
Steaming ahead... 5 stars!
I'm reet chuffed - I listed Dominion on Steam Greenlight Concepts - and the response from that community has been great!

We were most popular for over a week straight, and top 3 the rest of the time - with 96% voting 'Yes' to play it if it were ready. We are now a five star project!

Feel free to pop …
1,449 views
Mak
March 23, 2013
My next desperate plan to seek attention is...
So, we're nearly ready to re-pitch, and cross pairs of everything and hope we catch the public imagination with Dominion and get funded this time... so, to that end, I've come up with this cunning plan.

A fake TV channel, set in the game universe called "Vestra". It broadcasts programmes similar to…
1,472 views
Mak
March 03, 2013
Lens Flares, Stars, and Pretty Mode
[Edit : I would have IOTD'd this - but it refuses to let me add one, saying I don't have permission - maybe a bug on the site guys?]

I've been plugging away at Dominion quietly in the background, whenever I can, in order to sort out the trailer we'll be doing for the new pitch.

One of the (many) visu…
2,228 views
Mak
January 29, 2013
High Resolution Worlds
I hope no-one objects to just cross-linking to my blog, if they do I'll double-post here!

[Edit] As per jbadams polite pointer - here's a summary.

I've gone from 2048x1024 "plain ol' texturing" of terrain and cloud/illumination to normal mapped goodness at 4096x2048. I'm quite chuffed with the result…
1,691 views
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