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The Code Zone Bargain Basement Blog



Gonna volunteer

Posted by johnhattan, 17 April 1998 · 29 views

A bit of a departure from the past few days. A fellow game developer mentioned to me that people who volunteer for 22 hours of work at the CGDC get a free giga-pass. They've also got special room-rates in exchange for indentured servitude. How could I resist? I couple of hours later, I had a discount tickets on the redeye flight to LAX and was signed up as...


Minimax

Posted by johnhattan, 12 April 1998 · 30 views

Not much new game development over the past few days. Had to meet the families for the obligatory rabbit-worship ceremonies, getting myself a nasty sinus infection in the process.

I did, however, get the beginnings of the AI for the Um El Bagara game written on friday. I've got some nice little Minimax functions that I use for many of the games, which work...


Design commentary

Posted by johnhattan, 06 April 1998 · 88 views

First off, another good link. One problem I see in games nowadays is a problem of scope. Many products are so wrapped up in the video and the sound that they forget to put in an interesting well-tested game. Here is an article written by the head of Cheapass games (one of the better low-end card-game companies) about scoping. It's not about computer games,...


No Ferrari for me

Posted by johnhattan, 02 April 1998 · 35 views

To confirm John Munsch's assertion. I don't drive a Ferrari, despite being a game developer in D/FW. There are three main reasons why. . .

Ferraris are exceedingly expensiveI'm 6' 7" tall, and those things are barely knee-height for meI never learned to drive a stick

Until I overcome these obstacles, I'm gonna keep the 9-year-old minivan. Anyway, I never...


Spritelibs and timers

Posted by johnhattan, 30 March 1998 · 53 views

First off, I discovered that SpriteLib has moved here. The author has dropped the weird licensing stuff. You just need to put your free SpriteLib reg # somewhere in your app (like the "about" box). There's now no reason not to have this thing.

I made a long-overdue change to my timer code. In an average game, I would start 2 or 3 timers, using my GameTimer...






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