New Year's Project, 12 Games in 12 Months
12G12M programming onegameamonth 1GAM
Hello there. The year is ending, and it's time for a new challenge. I'll be making 12 Games in 12 Months, over the next year. \o/
Since I've turned 30 years old couple days ago, and have a kid on the way, it's high time for me to stop loafing around and go for the goal I always aimed at - create awesome games that will be played all over the world. If you've seen my previous challenge, '7 Games in 7 Days', this may strike you as suspiciously lacking ambition. On the contrary. My goal, like with 7G7D, is to expand my skills and prepare for something bigger after I finish it. To be precise:
- Create 12 full games, with all basic features of a commercial game (menu, help, intro, or whatever applies)
- Have all games be high quality. no temporary leftover art after the month is finished.
- Learn to plan my work schedule in longer term projects
- Get better with my tools, and improve on the workflow.
This time the games will progress slower than full release once a day, so it may be that I'll be updating only once a week or so, but with bigger amount of news. If I won't have help of my friend, I'll be aiming to be as close as possible to developing in following cycle:
- 2 weeks programming
- 1 week of gfx/audio
- 1 week of polishing
Last time I had a list of genres of the games I want to make, and although I can see that over the course of whole year I may have some brilliant ideas for games that may be made in month's time and bring MILLIONS, I've whipped up a temporary list, which will be at least true for first month ;). So, in no particular order:
- 1 - Shooter
- 2 - Arcade
- 3 - Puzzle
- 4 - Management sim
- 5 - Platformer
- 6 - RTS
- 7 - Space sim
- 8 - Beat'em'up
- 9 - RPG
- 10 - Sports game/Racing game
- 11 - Point and click adventure
- 12 - Music game
I know that I may not be able to finish all of those games. There's full year ahead of me, I have a full time job that I need to keep to feed my family, and my kid will be born around June, probably causing severe stress and lack of time. I want to do this though, because it's something that may help us in the future. Also, making games for yourself is FUN
After deciding on this challenge I have noticed that there's a website by one of Ludum Dare guys, OneGameAMonth, for people who basically attempt to do same thing I want to do. I immediatly joined. As usual, it's nice to be part of a community.
If you're interested, currently I'm using the following tools:
Unity3D as my game engine.
GraphicsGale and Paint.NET for my 2D graphics.
Blender for my 3D graphics.
SunVox (maybe FL Studio later on) for my music.
BFXR and Audacity for sounds.
This is subject to change, as the time goes by, but I don't predict I'll move away from Unity3D. I feel comfortable with it, it runs on C#, it's on all the platforms I'd like to support, honestly, I can see no good reason for me to not stick to it.
Well, that's about it. I hope you liked this start, and will follow my little project as it goes. And of course when I'll be rich and famous I'll remember people who cheered me early on ;)
So far in the series 12 Games In 12 Months:
2. Game 1: Intro
3. Game 1: Week 1