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IfThen Software

Devlog #7: Version Numbers & Grabbing

Posted by Michael Grand, 04 February 2015 - - - - - - · 672 views

Version Number is now Displayed

So, first off: I finished another user story! Within a single day too. Believe it or not, I’ve had a rather bad track record in that department.

While on the livestream , I managed to finish the version number user story. This means that the next release will have a version number in the top-left corner.

Areum is now Volund - Choosing a new Project Name

Posted by Michael Grand, 24 December 2014 - - - - - - · 458 views

"Areum" is not as Unique as we Hoped


One of the biggest changes to Areum recently has been a new name.

Choosing a name for a game is always a difficult process, and this one took us a couple of weeks. I consider us fortunate that it didn't take longer!

First off, le...

Trello Board is Live

Posted by Michael Grand, 02 September 2014 - - - - - - · 532 views

Areum finally has a Trello board http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

(click to visit the board)

Trello is a free online task management program: I highly recommend it to anyone who needs to do planning for a project.

Today I finished estima...

Finally: A Progress Update

Posted by Michael Grand, 01 September 2014 - - - - - - · 366 views
MMORPG, Tasks, Planning
I’ve wanted to do this since Friday, so I’m finally writing it up :D I technically don’t have any time left for work today, but I’m making an exception just so that this whole thing actually gets started!

Over the past few days, I’ve been working on the task list for Areum, as well as designing the new movement system. Specifically, I’ve been working o...

Areum Pre-alpha v0.0.0.327

Posted by Michael Grand, 14 February 2013 - - - - - - · 783 views

Download: Areum Pre-alpha v0.0.0.327 Account passwords are now encrypted, and we've changed the storage system for account data.  Because of this, all current accounts had to be wiped; this is just a pre-alpha, so hopefully you guys didn't lose too much progress.We have an online chatroom where you can usually find myself and other developers, as well as...

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