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Continuing iPad 10FF

Posted by gdunbar, in 10FF 29 October 2012 · 483 views

Back from vacation. Sadly still no visible progress. I've done a fair amount of code replacement, replacing Windows-specific code with platform-independent versions of the same code:
Replaced D3DX math code with CML math code (http://cmldev.net/).
Replaced D3DX model-loading code with AssImp model-loading code...


iPad 10FF

Posted by gdunbar, in 10FF 17 October 2012 · 445 views

So, my next move with 10FF is to port it to work on the iPad. In one sense, this is a little frustrating, because I've got most of the pieces ready to make a commercial game from the SENG engine. But at this point, it makes sense to take a step back and make the engine work on iOS _before_ I invest in making a whole bunch of content that might not work...





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