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Merry Prankster Games



iOS: Full Rendering

Posted by gdunbar, in 10FF 26 November 2012 · 516 views

OK, after some fiddling (and some vacation), here is a render from iOS with full lighting, texturing, and animation. Woo!

Posted Image

Next, some cleanup and refactoring (mainly to support different lighting models). Then, particles effects.

Geoff


iOS: Complex Models, and Lighting

Posted by gdunbar, in 10FF 16 November 2012 · 444 views

More iOS progress. Screenshot:

Posted Image

This is a complex model, an orc, loading from the 10FF data. The orc consists of 12 actual models, stitched together so they can be swapped in and out as needed; for instance, if the orc decides to wield a sword instead of a club.

No...


It Renders!

Posted by gdunbar, in 10FF 13 November 2012 · 481 views

Well, after much effort and convolutions, here is the pile model from 10FF rendering in the iPad simulator:

Posted Image

Although I don't have texturing, lighting, or animation working, this is actually using the game's rendering code, which is a big accomplishment. Adding the...





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