Well, after much effort and convolutions, here is the pile model from 10FF rendering in the iPad simulator:

Although I don't have texturing, lighting, or animation working, this is actually using the game's rendering code, which is a big accomplishment. Adding the proper rendering stuff in should (cough cough) actually be relatively easy, because it's just a matter of plugging in the iOS specific bits to the already functional graphics rendering code.

Although I don't have texturing, lighting, or animation working, this is actually using the game's rendering code, which is a big accomplishment. Adding the proper rendering stuff in should (cough cough) actually be relatively easy, because it's just a matter of plugging in the iOS specific bits to the already functional graphics rendering code.
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