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UI primitives

Posted by gdunbar, in 10FF 16 December 2012 · 438 views

Working on UI rendering. Here's the outline of a button, and below it an image rendering. I don't have text working yet so the button looks a little funny without any label. Once I get text working, all of the other primitives should work fine, though.

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Keep up the excellent work!
Is this OpenGL? I had to make my own GUI kit like this too. Keep up the good work.

You'll want to be able to tell how long glyphs are in text to be able to clip them appropriately.
Yup, OpenGL. I actually already made the GUI library on Windows using D3DX, and now I'm porting it over to iOS. Luckily there isn't much to it other than drawing images, rectangles, and text.

Merry Prankster Games

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10 Fantasy Fights

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