Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
FREE SOFTWARE GIVEAWAY
We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.
Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!
Looks pretty neat =) Is the bridge modelled inside the editor or is it an imported object?
For your question, it's more complicated... the game engine works with tiles, so the tiles are modeled externally (I use MilkShape), but the bridge itself is assembled in the editor. Actually to be strictly accurate, the basic bridge floor tiles are simple enough that the engine can generate them automatically.
This makes the modelling a bit trickier, but does have the advantage that I can easily make the bridge as long or as wide as desired without much trouble.
Merry Prankster Games
Temple of the Abyssal Winds
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC