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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Journal of mikeman



Hyperdrive: Getting closer...

Posted by mikeman, 08 May 2013 · 0 views

Greetings from the journal land!So, as I expected, progress in Hyperdrive is somewhat slow, having to juggle quite a few things in real life, but pretty steady. We think it will be ready for release around September, including multiplayer. Vehicle and racetrack models are complete(11 vehicles and 8 track variations), background/environment models are pend...


Vvvvvroooommmmm!(translation: I has new gameplay videos!)

Posted by mikeman, 04 March 2013 · 265 views
videos, racing, gameplay and 3 more...
So...I've been working on Hyperdrive the last weeks during my free time(from job and university), and progress has been good I think. Not that I still don't have a ton of things to implement(including multiplayer), and of course also to polish and "juice" the game up, but we're definately on the right track http://public.gamedev5.net//public/style_emotico...


So...what else is new...

Posted by mikeman, 30 December 2012 · 294 views

So, a lot of things have changed(to the better) since I made my last entry. I have been making some good progress on the game. But what's the real good news, is that I have engaged in a collaboration with another programmer who I met on #gamedev, and he is responsible for primarily funding the game and porting it to Android and iOS. I should note, he has...


New gameplay video

Posted by mikeman, 12 October 2012 · 333 views

Just a short gameplay video of a new track I'm playing with, which contains more variations than the previous ones.




Windchasers still under way...

Posted by mikeman, 09 September 2012 · 627 views

So, for anyone that read my previous entries...I am still working on WindChasers, between job and college. Here's a gameplay video I recorded just some days ago:



I can't say I have much trouble developing the game, its biggest challenges is tweaking the physics, which is an ongoing process, and developing...






May 2013 »

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