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Journal of mikeman



Close to the finish line...

Posted by mikeman, 12 July 2014 · 1,863 views

Man, I can't believe it's been almost 2 years since we started working on Hyperdrive. http://public.gamedev5.net//public/style_emoticons/default/smile.png

I guess part of the reason for that is because we used a custom engine, written by yours truly; however when the game started, it was just a personal project of mine, mostly for learning and fun; it w...


Help us playtest Hyperdrive!

Posted by mikeman, 24 February 2014 · 902 views
playtest, hyperdrive, futuristic and 1 more...
We've made some significant progress with Hyperdrive since the last time I posted...so much in fact that we've decided it's time to engage in some playtesting, in order to test the game in various hardware configs, and get reports about bugs, glitches and the gaming experience in general.


So, if you want to participate and help us make the game release-...


Off-road futuristic racing(yes, it exists!)

Posted by mikeman, 05 January 2014 · 1,343 views
game futuristic racing
So, this week I've got a brand new video of a new Canyon track I'm working on, which is (semi) off-road, in contrast to all the previous ones which where more confined.


Here it is! (HD option included)





The number of weapons/items I've implemented have officially reached 8 as of today...and they include the...


Hyperdrive : Some gameplay changes, and a new level. (vids inside)

Posted by mikeman, 21 October 2013 · 386 views

Since my last journal entry, we've made a somewhat significant change in the combat gameplay. More specifically, if you read the previous entries where I describe the mechanics, you'll see that we used to have a shared "energy" resource which powered all available weapons. After some thought though, we decided to go for a more traditional approach: The ma...


Hyperdrive: It'll be done when it's done(tm)!

Posted by mikeman, 19 September 2013 · 518 views

Wow...I checked my journal entries yesterday, and realized my last one was in May! I guess that, to an outsider, progress for Hyperdrive, the futuristic racing game me and another gamedev member, code_zombie, are making would seem kind of slow. However, it is not so: we have kept working on it this whole time, but since till now I do most of the coding w...






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