I don't have much new things going on...I worked a day or two on cleaning up the code, now I can say I work with it with much more confidence. I have implemented some new enemy behaviour and some post-processing effects but that's it. I also experiment with various environment types, and have gotten into learning a bit 3D modelling for my needs. The plan is always to finish, until Christmas, a small-ish demo featuring the engine and the game mechanics, and from there seek artistic help - concept artists, 3D modellers, audio guys...Btw, if any art-talented people, especially 3d modellers, is interested in participating in creating the demo, give me a shout, it would be a tremendous help and a nice addition to your portfolio!
Anyway I promised myself to update the journal every a few days, to keep track of my progress, so here's the obligatory screenshot...until next time!