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Graphics Engine Development



Bubblez! Still Here

Posted by AndyEsser, 15 May 2011 · 190 views

Hi All.

I know I promised a few more screenshots yesterday, but I've been sidetracked unfortunately.

I've also discovered a rather major bug in the code which means the animations aren't frame-independent. I'm hoping I'm going to have time to sort all the bugs before release time (bearing in mind I have work 8am-5pm BST tomorrow (with...


Bubblez! Update

Posted by AndyEsser, 14 May 2011 · 163 views

Well I've gotten enemy collision detection in place, I'm not entirely happy with the way the game handles collisions (at the moment it takes off a live, resets the player to the beginning and then pauses the game, waiting for you). It just doesn't seem to streamline very well. I think I need to add in some sort of animation of the bubble...


Bubblez! End of Day 1 round-up, and start of Day 2

Posted by AndyEsser, 14 May 2011 · 205 views

Well I had to go to go to bed at 2am last night (I'd been at work since 8am), but for the 8 hours work I put in (god was it that much!) I'm quite happy with the outcome. In the first hour this morning I've added in Enemy spawns (Bee's and Leave's) - see screenshot below.

You're going have 2 or 3 types of Enemies to contend...


Bubblez!

Posted by AndyEsser, 13 May 2011 · 248 views

Well, I've hammered out an idea, I've done some work in PS (I know I should wait till the end because gameplay is far more important, but I couldn't help myself), and I've gotten movement working.

Next I need to work on collision detection, bonuses, enemies, win conditions, and extra maps (plus the tutorial if I have time to fit it...


Let it commence

Posted by AndyEsser, 13 May 2011 · 193 views

Well the GameDev.Net Community Challenge is underway, and I'm really excited.

It's the first one of these I've ever competed in, and it'll put my engine to the test (and hopefully force me to iron out some bugs).

I'll be updating my progress...






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