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Graphics Engine Development

Bubblez! Still Here

Posted by , 15 May 2011 - - - - - - · 365 views

Hi All.

I know I promised a few more screenshots yesterday, but I've been sidetracked unfortunately.

I've also discovered a rather major bug in the code which means the animations aren't frame-independent. I'm hoping I'm going to have time to sort all the bugs before release time (bearing in mind I have work 8am-5pm BST tomorrow (with the deadline being 6pm BST for me)).

Bubblez! Update

Posted by , 14 May 2011 - - - - - - · 304 views

Well I've gotten enemy collision detection in place, I'm not entirely happy with the way the game handles collisions (at the moment it takes off a live, resets the player to the beginning and then pauses the game, waiting for you). It just doesn't seem to streamline very well. I think I need to add in some sort of animation of the bubble bursting and then the player reappearing, and remove the pause.

I'm also thinking of having a Scoring mechanism, so people can post their scores and see how well they did. I'm going to make it an endless game, and the difficulty just increases the longer you survive - I think.

At the moment I just have a single background image, but I'm thinking if I have time I'll make groups of zones (each zone just has a different background, and maybe different images for the enemies). But that's all time dependent. The key is to get the game playable, looking good and being fun. I can add extra fluff at the end.

No screenshot this time, but there will be (or possibly a little movie) at the end of the day.

Bubblez! End of Day 1 round-up, and start of Day 2

Posted by , 14 May 2011 - - - - - - · 337 views

Well I had to go to go to bed at 2am last night (I'd been at work since 8am), but for the 8 hours work I put in (god was it that much!) I'm quite happy with the outcome. In the first hour this morning I've added in Enemy spawns (Bee's and Leave's) - see screenshot below.

You're going have 2 or 3 types of Enemies to contend with:
  • Bees
  • Leaves
  • Undisclosed (no mystery, I just haven't thought of the third yet!)
There's also some bonuses/power-ups that I'm going to include
  • Extra Lives
  • Time Lapse
  • Undisclosed (again, can't think of a third)
The goal is to control the bubble, against the wind, and avoiding all the enemies to collect 3 gold stars that will spawn in the levels. Once you've done that you move onto the next level. Simples!

Posted Image


Posted by , 13 May 2011 - - - - - - · 450 views

Well, I've hammered out an idea, I've done some work in PS (I know I should wait till the end because gameplay is far more important, but I couldn't help myself), and I've gotten movement working.

Next I need to work on collision detection, bonuses, enemies, win conditions, and extra maps (plus the tutorial if I have time to fit it in).

In the mean time, here's a screen shot:

Posted Image

Let it commence

Posted by , 13 May 2011 - - - - - - · 353 views

Well the GameDev.Net Community Challenge is underway, and I'm really excited.

It's the first one of these I've ever competed in, and it'll put my engine to the test (and hopefully force me to iron out some bugs).

I'll be updating my progress here.

I haven't finalised my idea yet, but I'm close. Stay tuned!

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