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Robot University -- a 2D DirectX Puzzle



Hexadecagon Maze Day 10

Posted by puz, 15 September 2014 · 286 views
Hexadecagon, 88 Maze and 5 more...
Day 10

In the past few days I added the ability to print. I tested with only one printer so it would be nice if you (a GameDev member) can tell me if it worked with your printer. I will leave a copy of a beta version here for a few weeks:

http://members.gamedev.net/puz/88maze101.zip (75KB)

If you have Windows 7 or 8.1, program should just run. If y...


Hexadecagon Maze Day 9

Posted by puz, 10 September 2014 · 241 views
Hexadecagon, Maze, Visual Studio and 3 more...
Day 9

In the past 3 days, I added the ability to save the maze image to a bitmap file. Previously I used 96 DPI, which seems to be Windows' default, but this time I realized I can specify any DPI I want to in a bitmap file, so I picked 150 DPI because I thought it was a good compromise between resolution and file size. Then I decided to make the print...


Hexadecagon Maze Day 8

Posted by puz, 06 September 2014 · 651 views
Hexadecagon, Maze, Visual Studio and 3 more...
Day 8

I have not reported for about a week. I was spending all of my time refactoring, breaking, and fixing the code. That's why there were no visible progresses to report. But after that, I added the ability to find the solution. Figure 16 is a sample without the solution.

Figure (16)
http://members.gamedev.net/puz/cap88m11x14_1.png

If you have t...


Hexadecagon Maze Day 7

Posted by puz, 28 August 2014 · 269 views
Hexadecagon, Maze, Visual Studio and 3 more...
Day 7

Today I mixed GDI+ with MFC so that I can antialias my lines. Here are the before and after pictures:

http://members.gamedev.net/puz/no_antialias02.png http://members.gamedev.net/puz/antialias02.png

I see an improvement in quality. I probably should revisit my old mazes and add antialiasing. Like this one .


Hexadecagon Maze Day 6

Posted by puz, 27 August 2014 · 267 views

Day 6

I didn't do any programming.


Hexadecagon Maze Day 5

Posted by puz, 26 August 2014 · 262 views
Hexadecagon, Maze, Visual Studio and 2 more...
Day 5

I decided to make the center of the hexadecagons prohibited regions. The result is Figure (13).

http://members.gamedev.net/puz/maze_04.png


The maze looks a little like another maze I wrote last year called Beads Maze but at least, it looks a little better than what I got yesterday in Figure (12).


Hexadecagon Maze Day 4

Posted by puz, 25 August 2014 · 263 views

Day 4

Today I spent most of my time refactoring. But I also wrote new code at the last minute. Figure (12) is my initial attempt at maze generation.

http://members.gamedev.net/puz/maze_03.png http://members.gamedev.net/puz/hdmcap02.png

Admittedly, Figure (12) doesn't look as good as when all the walls were in, like Figure (7). I need to think of a...


Hexadecagon Maze Day 3

Posted by puz, 24 August 2014 · 235 views
Hexadecagon, Maze, Visual Studio and 2 more...
Day 3

Today I wrote code to remove walls. The buttons 3, 2, 1, 0 you see on the toolbar move the blue dot in one of 4 directions, and is used for testing. When the blue dot, which denotes the current position, moves from one cell to another, the wall that separates those two adjacent cells is removed.

http://members.gamedev.net/puz/remove_walls_03.png...






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