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Robot University -- a 2D DirectX Puzzle



Graph Maze Days 13-18

Posted by puz, 23 December 2015 · 547 views
maze
Day 13, 14
Wrote section that generates the maze Day 15, 16, 17, 18
Wrote section that finds solution
http://members.gamedev.net/puz/gmz_so1.png


Graph Maze Days 10, 11, 12

Posted by puz, 17 December 2015 · 488 views

Day 10
Made the program assign numbers to all cells
and write edge numbers into cells. http://members.gamedev.net/puz/gmz_cl1.png  Days 11, 12
Made the program find connections between cells. http://members.gamedev.net/puz/gmz_c2c.png


Graph Maze Days 8, 9

Posted by puz, 12 December 2015 · 547 views
maze
Day 8
Made the program assign numbers to all vertices. Day 9
Made the program assign numbers to all edges.
http://members.gamedev.net/puz/gmz_ls4.png


Graph Maze

Posted by puz, 10 December 2015 · 503 views
maze
It's been 15 months since I last posted. My new project is Graph Maze, which I have been designing in my head for many years. It is similar to Amorphous Maze in that the walls are at arbitrary angles, but different in that the locations are pre-set by a template created with a CAD program. Day 1
To make a maze out of a mesh, must convert mesh to cell...


Hexadecagon Maze Day 10

Posted by puz, 15 September 2014 · 512 views
Hexadecagon, 88 Maze and 5 more...
Day 10

In the past few days I added the ability to print. I tested with only one printer so it would be nice if you (a GameDev member) can tell me if it worked with your printer. I will leave a copy of a beta version here for a few weeks:

http://members.gamedev.net/puz/88maze101.zip (75KB)

If you have Windows 7 or 8.1, program should just run. If y...


Hexadecagon Maze Day 9

Posted by puz, 10 September 2014 · 488 views
Hexadecagon, Maze, Visual Studio and 3 more...
Day 9

In the past 3 days, I added the ability to save the maze image to a bitmap file. Previously I used 96 DPI, which seems to be Windows' default, but this time I realized I can specify any DPI I want to in a bitmap file, so I picked 150 DPI because I thought it was a good compromise between resolution and file size. Then I decided to make the print...


Hexadecagon Maze Day 8

Posted by puz, 06 September 2014 · 1,032 views
Hexadecagon, Maze, Visual Studio and 3 more...
Day 8

I have not reported for about a week. I was spending all of my time refactoring, breaking, and fixing the code. That's why there were no visible progresses to report. But after that, I added the ability to find the solution. Figure 16 is a sample without the solution.

Figure (16)
http://members.gamedev.net/puz/cap88m11x14_1.png

If you have t...


Hexadecagon Maze Day 7

Posted by puz, 28 August 2014 · 452 views
Hexadecagon, Maze, Visual Studio and 3 more...
Day 7

Today I mixed GDI+ with MFC so that I can antialias my lines. Here are the before and after pictures:

http://members.gamedev.net/puz/no_antialias02.png http://members.gamedev.net/puz/antialias02.png

I see an improvement in quality. I probably should revisit my old mazes and add antialiasing. Like this one .






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