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Robot University -- a 2D DirectX Puzzle



Minor improvements to web-based maze

Posted by puz, 02 June 2013 · 558 views

Hi. It's been over a year since I last posted. (I've been busy working at a "real" game company http://public.gamedev5.net//public/style_emoticons/default/wink.png  ) Now that I have time on my hand, I made some improvements to my web-based maze generator. You may take a look at it at: http://puz.com/sw/phpmaze/hex_maze.php  Basically I added the ability...


Final coding tasks done

Posted by puz, 26 October 2011 · 366 views

I finished implementing all of the remaining tasks on the task list. I'm in the middle of testing and cleaning up the code. version 1.05


Final task status

Posted by puz, 22 October 2011 · 329 views

I'm half way done with the final task of implementing a "show answer" mode in my first Android game. I'm right on schedule for the October 26 deadline.

Done:
- reading solutions from resource into array
- comparing user movements with a solution
- finding the set of solutions that match the user's sequence so far
- finding the...


Plan to add solution

Posted by puz, 19 October 2011 · 317 views

I have been slacking off coding in the last few days, but I am going to restart my engine and wrap up this project. I have written down 164 solutions, which can be distilled to 22 unique solutions due to symmetry. I plan to add an option to guide the user through these answers. Because there are several ideas swirling in my head on how to do this,...


Added Hint

Posted by puz, 09 October 2011 · 311 views

In "20 Hops" version 1.04 I added hints and the option to enable it. With this, most players should be able to finish the puzzle. I think the amount of hint strikes a good balance between being too difficult and giving away the answer. But I could be wrong. I hope somebody gives me feedback. :wink:...


My idea was not original

Posted by puz, 05 October 2011 · 510 views

:( I made a sad discovery that what I thought was my original idea in the "20 Hops" game has been done before. In fact, as far as 7 years ago (or 11 years ago?), TANSTAAFL developed "Kight's Challenge" and put it on Game Development Showcase. His game comes with nice graphics, animation, sound effects, and a bigger board. So, moving...


Fixed the access privilege issue.

Posted by puz, 02 October 2011 · 352 views

I fixed my highest priority issue.

By specifying the minimum SDK version in the Android project manifest, I was able to get rid of the "Do you want to install this application? ... read phone state and identity." message that pops up during installation.

The new version is...


My first .apk

Posted by puz, 02 October 2011 · 479 views

In the spirit of release early, release often, I created my first .apk (Android Application Package) and uploaded to


I'm still don't understand the purpose of self-signing (as opposed to signing by a certificate authority) but I'm...






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