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Robot University -- a 2D DirectX Puzzle



Rule done.

Posted by puz, 01 October 2011 · 279 views

The rule is in place.
The next step is to implement undo.

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Crude skeleton in place.

Posted by puz, 30 September 2011 · 170 views

A crude skeleton of my first Android game is in place;
I can click the tiles on the screen and change their colors.
The next step is to put in some rules.

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Example works, but...

Posted by puz, 28 September 2011 · 283 views

Yesterday decided to update Eclipse and Android SDK. Something went wrong and compiler stopped working on known-good projects. After wasting much time searching the web for solutions and trying various things to fix this issue, finally got it to work again by uninstalling and re-installing Android Development Tools. The unfortunate realty of software...


Decided to learn Android

Posted by puz, 19 September 2011 · 207 views

Decided to learn Java and Android programming. Better late than never. Currently reading chapter 4 of Hello Android by Ed Burnette. I like the physically thick pages and minimalistic content. Doing the example was fun and easy up to chapter 3 because I could type in a few lines, compile, run, and verify my work. But from chapter 4, example requires a lot of...


Updated my game on GD showcase

Posted by puz, 16 September 2011 · 207 views

Have been away for over a year. One of the reasons was that I couldn't figure out how to update my game on GD Showcase no matter how hard I tried and thought GD Showcase was permanently non-functional. But today when I tried using IE 9, it successfully updated :D , so I'm a happy camper. If you have time, please download RobotUniversity v 2.02 from...


Hint pages

Posted by puz, 05 February 2010 · 257 views

Following Silent Dragon's suggestion, I added the ability to turn off music.

I'm currently writing web-based hint pages. I wonder if users will hesitate to press a button that will launch a default browser and jump to a hint page on my web site because of security concerns. Of course, I will never transmit any personal information from the user's PC...


I need a better way to implement FSM.

Posted by puz, 10 January 2010 · 227 views

I uploaded version 1.12, which fixed the bug in which the timer continued to count down after user finished last level. The fix itself was pretty straightforward but finding the location took long. The program is structured as an FSM (finite-state-machine) driven by a switch statement residing in DirectX framework's FrameMove() function. However, the state...


Untitled

Posted by puz, 29 December 2009 · 158 views

For music I used a royalty-free loop composer software. Version 1.11 added a credit screen as required by the agreement.






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