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Robot University -- a 2D DirectX Puzzle



Hexadecagon Maze Day 2

Posted by puz, 23 August 2014 · 214 views
Hexadecagon, Maze, Visual Studio and 2 more...
Day 2

Today I will establish a link between cells. To recap, although in Hexadecagon Maze the cell shapes are different, moving from left to right, at some point the pattern starts to repeat. Same holds for moving from bottom to top. The smallest collection of cells that repeat, I call it a "macro tile". In Hexadecagon Maze, the number happens to be 20...


Hexadecagon Maze

Posted by puz, 21 August 2014 · 289 views
maze, C++, MFC, Visual Studio and 1 more...
Yesterday I had an idea for a new maze. So I decided to code it. And share my experience in a Journal.

Day 1

At first, I wasn't sure what kind of maze it is going to be. I just had a vague concept that the cells will consist of a mixture of hexagons, squares, and triangles. So I took out a pen and a notebook and did a sketch (1).
http://members.game...


Eight Way Maze

Posted by puz, 07 July 2013 · 394 views
labyrinth, maze, php, online and 1 more...
Eight Way Maze I decided to write a maze drawing program where the paths extend in eight directions. So I first designed the appearance with a free CAD program, as I did with Beads Maze, a program I wrote about 2 weeks ago.
http://members.gamedev.net/puz/ewm_cad01.png
Next I wrote the low level display routine, which draws the paths according to the internal connectivi...


Beads Maze

Posted by puz, 21 June 2013 · 477 views

I decided to write a maze drawing program with cells shaped like donuts. So I first designed the appearance with a free CAD program. I like to start my projects with a very solid visual design because (1) appearance is important, especially in games, (2) I will have a point of reference while coding, and (3) a detailed picture may even suggest a new way t...


Minor improvements to web-based maze

Posted by puz, 02 June 2013 · 449 views

Hi. It's been over a year since I last posted. (I've been busy working at a "real" game company http://public.gamedev5.net//public/style_emoticons/default/wink.png  ) Now that I have time on my hand, I made some improvements to my web-based maze generator. You may take a look at it at: http://puz.com/sw/phpmaze/hex_maze.php  Basically I added the ability...


Final coding tasks done

Posted by puz, 26 October 2011 · 242 views

I finished implementing all of the remaining tasks on the task list. I'm in the middle of testing and cleaning up the code. version 1.05


Final task status

Posted by puz, 22 October 2011 · 200 views

I'm half way done with the final task of implementing a "show answer" mode in my first Android game. I'm right on schedule for the October 26 deadline.

Done:
- reading solutions from resource into array
- comparing user movements with a solution
- finding the set of solutions that match the user's sequence so far
- finding the...


Plan to add solution

Posted by puz, 19 October 2011 · 202 views

I have been slacking off coding in the last few days, but I am going to restart my engine and wrap up this project. I have written down 164 solutions, which can be distilled to 22 unique solutions due to symmetry. I plan to add an option to guide the user through these answers. Because there are several ideas swirling in my head on how to do this,...






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