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Robot University -- a 2D DirectX Puzzle



Hexadecagon Maze Day 6

Posted by puz, 27 August 2014 · 441 views

Day 6

I didn't do any programming.


Hexadecagon Maze Day 5

Posted by puz, 26 August 2014 · 458 views
Hexadecagon, Maze, Visual Studio and 2 more...
Day 5

I decided to make the center of the hexadecagons prohibited regions. The result is Figure (13).

http://members.gamedev.net/puz/maze_04.png


The maze looks a little like another maze I wrote last year called Beads Maze but at least, it looks a little better than what I got yesterday in Figure (12).


Hexadecagon Maze Day 4

Posted by puz, 25 August 2014 · 427 views

Day 4

Today I spent most of my time refactoring. But I also wrote new code at the last minute. Figure (12) is my initial attempt at maze generation.

http://members.gamedev.net/puz/maze_03.png http://members.gamedev.net/puz/hdmcap02.png

Admittedly, Figure (12) doesn't look as good as when all the walls were in, like Figure (7). I need to think of a...


Hexadecagon Maze Day 3

Posted by puz, 24 August 2014 · 393 views
Hexadecagon, Maze, Visual Studio and 2 more...
Day 3

Today I wrote code to remove walls. The buttons 3, 2, 1, 0 you see on the toolbar move the blue dot in one of 4 directions, and is used for testing. When the blue dot, which denotes the current position, moves from one cell to another, the wall that separates those two adjacent cells is removed.

http://members.gamedev.net/puz/remove_walls_03.png...


Hexadecagon Maze Day 2

Posted by puz, 23 August 2014 · 398 views
Hexadecagon, Maze, Visual Studio and 2 more...
Day 2

Today I will establish a link between cells. To recap, although in Hexadecagon Maze the cell shapes are different, moving from left to right, at some point the pattern starts to repeat. Same holds for moving from bottom to top. The smallest collection of cells that repeat, I call it a "macro tile". In Hexadecagon Maze, the number happens to be 20...


Hexadecagon Maze

Posted by puz, 21 August 2014 · 509 views
maze, C++, MFC, Visual Studio and 1 more...
Yesterday I had an idea for a new maze. So I decided to code it. And share my experience in a Journal.

Day 1

At first, I wasn't sure what kind of maze it is going to be. I just had a vague concept that the cells will consist of a mixture of hexagons, squares, and triangles. So I took out a pen and a notebook and did a sketch (1).
http://members.game...


Eight Way Maze

Posted by puz, 07 July 2013 · 549 views
labyrinth, maze, php, online and 1 more...
Eight Way Maze I decided to write a maze drawing program where the paths extend in eight directions. So I first designed the appearance with a free CAD program, as I did with Beads Maze, a program I wrote about 2 weeks ago.
http://members.gamedev.net/puz/ewm_cad01.png
Next I wrote the low level display routine, which draws the paths according to the internal connectivi...


Beads Maze

Posted by puz, 21 June 2013 · 692 views

I decided to write a maze drawing program with cells shaped like donuts. So I first designed the appearance with a free CAD program. I like to start my projects with a very solid visual design because (1) appearance is important, especially in games, (2) I will have a point of reference while coding, and (3) a detailed picture may even suggest a new way t...






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