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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Digital adventures through the third dimension

XML in UDK using DLLBind

Posted by shadowisadog, 07 March 2012 · 1,206 views

Hello everyone,

A while ago I started on a dll to process XML in UDK using DLLBind and C#. I have been extremely busy lately, so I decided to take what I had and throw it up on the internet. It is not 100% (It probably has bugs and can't generate xml yet), but it might help someone. I take no responsibility for it, and it is very in development code,...

Using C# Managed DLL's in UDK (or exposing managed dlls in an unmanaged application)

Posted by shadowisadog, 15 July 2011 · 5,822 views
UDK, C#, Managed DLL, DLLBind and 2 more...
Hello everyone,

Today I would like to share a technique I researched in order to allow DLL files created in C# to be used in the Unreal Development Kit. I posted a very similar tutorial to the one I am going to post today on my blog on the UDK forums, however since not everyone frequents that site I will post a more detailed version here for the GameDev...

Starting a game in HTML5

Posted by shadowisadog, 08 June 2011 · 586 views

So recently I have become interested in HTML5 and the new Canvas tag from a development perspective. Browser adoption is starting to catch up to the standard (although Firefox's Canvas element is still slow compares to IE9 and Chrome which is a bit lame) and HTML5 is starting to look like an attractive game/simulation development option.

My plan is to...

Game updates: Title screen, menu, bug fixes

Posted by shadowisadog, in Game progress 12 February 2011 · 630 views
Game Maker, Progress, Updates and 1 more...
I thought I would post a quick blog entry to showcase the latest progress on my game: Attack of the Dapper Gerbils. It is a Game Maker 8 (LE compatible even though I have pro) game created as an example for my middle school students (and because I want to).

Here are some of the current...

Faking It: Platform Game Ai

Posted by shadowisadog, 10 January 2011 · 1,235 views
neural networks, faking it, AI and 3 more...
Today's blog post is going to start talking about game AI for my untitled in progress game using Game Maker. I have come to the point in my game where I need to start making enemies that behave somewhat more intelligently than a sack of potatoes.

To start with I realized that there is a commonality between my player and the enemies when it comes to...

The New Gamedev And Slew Of Journals

Posted by shadowisadog, 09 January 2011 · 288 views
New GDNet, mixed blessing and 2 more...
Hello everyone, I woke up this morning to see snow and the brand new GameDev.net site! The entire site is taking me some time to get familiar with and I am still trying to get to grips with the updated user ratings.

It appears as if all GameDev users have blogs... which may be a mixed blessing. I appreciate the fact that giving everyone the...

Going backwards - Digital adventures of the second dimension

Posted by shadowisadog, 06 January 2011 · 390 views


Hello! It has been a long time since my last journal entry here on GameDev. I have been extremely busy, but I hope everyone has had a great Christmas/New Year/Other Holidays!

Newton's Enigma is still under active development. I recently downloaded the December UDK and I am excited to begin playing around with some of the new...


Posted by shadowisadog, 04 April 2010 · 199 views

This is a screenshot from a demo level I made using UDK for a symposium I recently attended. The purpose of this level was to build my skills in the level editor program, to experiment with a modded HUD, and to learn Kismet/Matinee.

The picture to the left of the image is a model I have previously shown that was created in Blender. The doors to the...

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