Well, after struggling with environment/reflection map artifacts for some time now, I have found a solution. At least I'm quite happy with the results in my game.The issue with environment maps is, that you need more or less exact probes of the surrounding in dark areas, which is quite difficult in my game due to its dynamic nature. Env-maps simulate the...
Gnoblins - Development journal of an indie game
← January 2013 »
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | 30 | 31 |
Recent Entries
-
Gnoblins Alpha Demo released !28 February 2013 -
Is Sony the new Lehman Bros. ?25 February 2013 -
Gnoblins Alpha Demo Trailer17 February 2013 -
Cel-Shading test07 February 2013 -
Gnoblins FAQ05 February 2013
Recent Comments
-
Gnoblins Alpha Demo released !Navyman - Mar 04 2013 07:29 PM -
Gnoblins Alpha Demo released !FLeBlanc - Mar 01 2013 02:51 PM -
Gnoblins Alpha Demo released !Stormynature - Mar 01 2013 01:45 PM -
Gnoblins Alpha Demo released !Ashaman73 - Mar 01 2013 11:33 AM -
Gnoblins Alpha Demo released !FLeBlanc - Mar 01 2013 10:21 AM
Recent Entries
-
Gnoblins Alpha Demo released !28 February 2013 -
Is Sony the new Lehman Bros. ?25 February 2013 -
Gnoblins Alpha Demo Trailer17 February 2013 -
Cel-Shading test07 February 2013 -
Gnoblins FAQ05 February 2013
Recent Comments
-
Gnoblins Alpha Demo released !Navyman - Mar 04 2013 07:29 PM -
Gnoblins Alpha Demo released !FLeBlanc - Mar 01 2013 02:51 PM -
Gnoblins Alpha Demo released !Stormynature - Mar 01 2013 01:45 PM -
Gnoblins Alpha Demo released !Ashaman73 - Mar 01 2013 11:33 AM -
Gnoblins Alpha Demo released !FLeBlanc - Mar 01 2013 10:21 AM
Create a custom theme