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Gnoblins - Development journal of an indie game



New Programmer Art

Posted by Ashaman73, 30 September 2012 · 1,407 views

I'm in need of taking a little break from coding, so there is nothing better as doing some programmer art instead. Trying my best at a new creature for my game, the ratman warrior thingy. Here's the first model attempt:

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And a turntable...


New ingame video of gnoblins.

Posted by Ashaman73, 25 September 2012 · 844 views

Here's a new ingame video of the current development version of gnoblins:



Here are some of the changes of the last weeks (repost from indiedb):

For one we have decided to make a shift from the player character to the gnoblins. Instead of having a class or skill system for the player character, we made the...


Splash Screen Wip

Posted by Ashaman73, 27 August 2012 · 1,150 views

Today I've worked on a splash screen for my game. Here's the result using a combination of 3d rendering and 2d painting.

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For those who are interested, here are some of the steps up to the final wip...


Gnoblins Survival Guide

Posted by Ashaman73, 12 August 2012 · 1,589 views

After the first week of the closed alpha I created a small survival guide video to survive the first half hour of gnoblins. Here it is:



Procedural content generation: a practical approach

Posted by Ashaman73, 09 July 2012 · 2,041 views

Procedural generation sounds great at first. Generating infinit content, the dream of every designer (or nightmare if your job get obsolete). But the reality tells an other story. Once you start developing your own procedural content generation you will realize quite fast, that most of it is just boring. The issue is, that players want meaningful content,...






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