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Gnoblins - Development journal of an indie game



Gnoblins - particle test

Posted by Ashaman73, 03 March 2012 · 686 views

Here's a video about a particle test in my game gnoblins.




Outline shader

Posted by Ashaman73, 09 February 2012 · 1,645 views

Well, I've posted some shots of my experiemental outline shader over at polycount, so I think that it is a good idea to elaborate on some technical details here in my developer journal.

Outline shaders are always difficult to pull off. It is hard to get fine outlines done (most edge...


Finally, a simple filebased database with an easy way to add a front-end

Posted by Ashaman73, 02 February 2012 · 1,187 views
OpenOffice Database
Sometimes you can't see the forest for the trees. I'm looking for a simple data base solution for my game since two years now. My requirements were
- simple setup
- file based (no real database)
- write custom export scripts
- able to build a simple front-end
- no $$$
I simply didn't found a solution.

I'm a senior software...


Suspension of disbelief

Posted by Ashaman73, 29 September 2011 · 511 views

Suspension of disbelief is always an interesting topic, I always catch myself trying to explain everything in my game world, a bad and not always necessary habit :wink:

So, what is suspension of disbelief in games ? In my own words, suspension of disbelief is the ability of a gamer to accept something unrealistic or unbelievable in a game world and still...


Rant: We need more style !

Posted by Ashaman73, 13 April 2011 · 334 views

Well, I will present just a little rant about visual styles in games. Here's a small background about why I'm talking about visual styles in game, feel free to skip it. I'm no artist, just a coder, but I'm trying to create a non-casual game 3d game which is not so far from completion. To be honest, managing my own game time as resource is...






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