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Gnoblins - Development journal of an indie game



January update: large creatures, polishing and preparing a closed test

Posted by Ashaman73, 22 January 2016 · 436 views
Gnoblins
Welcome to the January update.
The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, the interface, play testing, tweaking the game mechanism, finishing all the incomplete stuff like guides, descriptions, animations, missing items and a lot of ba...


September update: the new mining interface

Posted by Ashaman73, 27 September 2015 · 728 views
Gnoblins
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to approach the interface, lot of constraints and limitations often ensure, that you need lot of design attempts until you come up with a suitable solution.

The real...


August Update (Version 0.2.40)

Posted by Ashaman73, 29 August 2015 · 736 views
Gnoblins
Here's the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially the mining map has been removed and integrated directly in the game world now. I will show off the improvements next update, after testing and tweaking it a little more.

For...


Gameplay update

Posted by Ashaman73, 27 June 2015 · 760 views

So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.

The gameplay is more streamlined now. I have removed the crafting screen and transferred the game mechanism to the main screen. For one you no longer need multiple step...


Environment Simulation

Posted by Ashaman73, 24 May 2015 · 889 views
Gnoblins, Simulation
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further simulation stuff. Being a dungeon building game, Gnoblins has a quite dynamic level layout and the water simulation doesn't make it easier leading to some inter...






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