tinyrocket

Game development and maybe a bit of Haskell.
14 comments
15 entries
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lilljohan
April 20, 2013
The SpaceGame in 3d!
I have decided to convert my game RymdspeletHD (translation: The Space Game HD) to 3d. I suppose that the new title will be something like RymdspeletHD 3d Deluxe Edition.

My idea with this conversion is that it might be a project that I may actually finish, instead of trying to make yet another full…
2,006 views
lilljohan
June 23, 2011
Unnamed Space Shooter, with screen-shots!
Here are a couple of screen-shots from a Freespace like space shooter that I have been developing for the last six months. I am using Unity3d and C# to create the game. There is only one mission in the game at the movement but most of the features that I want are already there like complex objectiv…
1,586 views
lilljohan
February 04, 2011
A couple of hours with Unity
I downloaded and I have now spent a couple of hours playing around with it, most of which was spent building the light maps. The result is a medieval city scene viewed from a top down perspective and a character that goes where you click. The camera can be moved be moving the cursor to the corners …
2,114 views
lilljohan
January 21, 2011
Final version of RymdspeletHD released!
I have just uploaded the final version of my epic space shooter RymdspeletHD, enjoy!

Direct download
www.rymdspelet.net

[media][/media]
1,476 views
lilljohan
January 14, 2011
I made a particle editor
The title says it all, I made a particle editor for my current game project and it works well enough for the moment. It has most of the features that I need like adding / removing emitters and affectors, combining different particle systems and loading in meshes and attaching the system to a tagpoi…
1,617 views
lilljohan
August 09, 2010
Roads
I have created some tools to create roads that follow the landscape nicely. I just define a set of points for the road, create a spline and make a couple of triangles along it and match the height of each vertex to the terrain. It works great so long as the terrain is flat ... I will have to figure…
1,284 views
lilljohan
August 06, 2010
Paint, items and conversations
The terrain base color map has become much more important now that the detail textures are gray-scale so I decided to make a painting mode in the editor for the color map. It consists of a color picker and an rgb value representation. It is also possible to right click on the terrain to use the col…
1,111 views
lilljohan
July 29, 2010
Multi-colored characters
I just branched my standard shader into a special character shader that allows three areas to have different colors per mesh instance - skin, hair and eye color.

I have also modified the terrain shader to use gray-scale detail textures instead of color textures. This makes it possible to combine fou…
1,005 views
lilljohan
July 01, 2010
Continuing the conversation
Worked a bit more on the conversation editor. Line links can now be established and broken, the "l" button and the "b" button. Lines can also be moved up and down on the same level using the left and right buttons. And I also made it so that NPC responses are colored in red and links in violet.

Ther…
929 views
lilljohan
June 30, 2010
Starting a conversation
I am working on a rpg in the style of Baldur's Gate and Dragon Age. An important part in these kind of games is the conversation system. The conversations are not just simple one liners but they branch and repeat in various ways so it is important that the conversation system is flexible enough to …
1,047 views
lilljohan
June 23, 2010
Adventures in the land of Linux
I have started to port my current project to Linux. I began yesterday by installing Ubuntu, Xmonad and configuring vim. I resumed today by installing Code::Blocks (I'll probably use cmake for project configuration once I have got it all to compile) and checking out the latest version of my project.…
891 views
lilljohan
June 01, 2010
Bachelor project - almost finished
Just finished the presentation of my bachelor project, a Haskell Interpreter in &#106avascript. It went pretty good but it could definitely gone better, a bit of stuttering on my side, we rushed through some parts and most of the crowd did not know what Haskell was. So now it's time to grade my…
1,002 views
lilljohan
May 31, 2010
RymdspeletHD - New beta
Just finished a new beta version of my addicitive space asteroid shooter RymdspeletHD, it is available at http://www.rymdspelet.net as usual.

I'll probably have to polish it for two or three versions more before it is ready to get out of beta and be released for "real". And if I manage to get my fri…
775 views
lilljohan
May 19, 2010
A haskell interpreter in Javascript
The report for my bachelor thesis has just been completed, a Haskell interpreter written i &#106avascript. We were four people working on this project and my main responsibility was to make the parser, this meant stripping comment, applying the layout rules, parsing the actual grammar and gener…
1,315 views
lilljohan
May 17, 2010
First post
So I just got a GDNet+ subscription, payed for a whole year, just to show my appreciation for this site. Figure that I might just as well use this journal for something, but that will probably have to wait as I am busy writing a report for my bachelor thesis, a Haskell interpreter in &#106avasc…
896 views
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