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Wilhelm's Journal



Strife: The Boars Strike Back

Posted by Wilhelm van Huyssteen, in Strife 28 October 2012 · 798 views
Strife, MMORPG
Hey!

I feel like I'm making good progress so far with this ambitious project. Here is a list of changes following a small video.



- Creatures now attack back and will chase the player up to a certain point before returning to their spawn locations. They will also return if the player dies or manages to...


Strife: Sticks, Tortoises and Healthbars

Posted by Wilhelm van Huyssteen, in Strife 24 October 2012 · 742 views
Strife, MMORPG
Hi.

Numerous updates have been made. See the list after the video.

http://youtu.be/eLJseqKbbeo

- combat
- character portraits with healthbars
- (re)spawn points for creatures
- targeting circles
- new animations
- Tortoises!
- a lot of back end work on the entity system

http://www.distantmelody.net/journal/2012-10-24/screenshot1.jpg


Strife: Entities and Selection

Posted by Wilhelm van Huyssteen, in Strife 21 October 2012 · 687 views
Strife, MMO, MMORPG, RPG
I have started working on the server and I created a basic Entity system which at the moment supports multiple players and a couple of boars walking ("patting") around an area of the map. The server connects to an oracle database which at the moment it is only used to support basic login functionality. I've also implemented targeting using...


Strife: Beginnings of an MMORPG

Posted by Wilhelm van Huyssteen, in Strife 05 October 2012 · 1,184 views
MMORPG, terrain, heightmap and 5 more...
Strife: Beginnings of an MMORPG Hi.

I recently started with the groundwork for a MMORPG with the working title of "Strife" using my own game engine. I want to use this journal to share my progress as well as a personal progress log I can look back on.
At this point I'm not going to go into high level game design choices instead I am going straight into the technical aspects...





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