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Wilhelm's Journal



Strife: Character screens and persistance

Posted by Wilhelm van Huyssteen, in Strife 25 November 2012 · 658 views
Strife, Legends of Strife, MMORPG and 1 more...
Hi.

I have finally decided what I want to call this game. Well... I called it Strife from the start and I'll continue calling it Strife when referring to it but up to now it lacked a full name. Which is now 'Legends of Strife'!

Now onto more useful things...

I've done a lot of back end server and database work to extend what I had...


Strife: Loot and Inventory

Posted by Wilhelm van Huyssteen, in Strife 11 November 2012 · 828 views
Strife, MMORPG, Distant Melody
Hi.


Implemented the basic inventory system. The UI still needs a couple of small additions but the essentials are there.

Player inventory is fully managed by the server, for example: when a player kills a creature the server sends a list of item id's to the client that the client will display to the player. When the player then clicks on a loot icon th...


Strife: Questing and Creature Hostility

Posted by Wilhelm van Huyssteen, in Strife 04 November 2012 · 744 views
Strife, MMORPG, Distant Melody
Hi.

My first child was born last week Tuesday (A healthy boy at 3.7 kg named Ryan). But inbetween changing nappies and supporting my wife I managed to get a good amount of work done (and with work I mean writing Strife seeing as I'm on paternity leave from real work ^^).

As usual I have a video and a list of changes. Most of my time since my last post w...





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