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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Wilhelm's Journal



Strife: Mana, Spell cooldowns and Lines

Posted by Wilhelm van Huyssteen, in Strife 17 December 2012 · 460 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

Implemented mana, spell cooldowns and a global spell cooldown of 1 second (1 second cooldown on all spells after a spell is cast). I Implemented spell queueing. A player can que his next spell during his global cooldown. This should allow players with different ping times to all be able to cast multiple consecutive spells at...


Strife: Spells, Buffs and Minions

Posted by Wilhelm van Huyssteen, in Strife 09 December 2012 · 470 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife:


Mostly Completed the spell, buff and minion systems and created 4 working spells:

Necromancer spells:

Raise Dead. 4 second cast. 10 meter range. Raises a dead creature to fight for you. Can maintain a total of 4 undead creatures.
Bone Shield. instant cast. self only spell. Creates a shield of whirling...


Strife: Spell Interface and Leveling

Posted by Wilhelm van Huyssteen, in Strife 02 December 2012 · 443 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

I added in experience and levels and with that I created a means to define what spells characters gain at what levels depending on their class.
I Also created the spells panel from where you can drag spells into the bottom action bar. All spell shortcuts are saved to the database so the interface will remain the same...





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