Implemented mana, spell cooldowns and a global spell cooldown of 1 second (1 second cooldown on all spells after a spell is cast). I Implemented spell queueing. A player can que his next spell during his global cooldown. This should allow players with different ping times to all be able to cast multiple consecutive spells at maximum efficency.
The renderer now also renders black outlines to help achieve the anime styled look (Might still be a little rough though).
I also started with the character equipment and stats frame. It's ingame but it's not functional yet.
Here's an demonstration video followed by one screenshot
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