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True, False, Maybe

Man of Steel, Le Bad Cinema

Posted by frob, in Random Thoughts 15 June 2013 · 928 views

Just saw Man of Steel.

It was a major disappointment for me.

Bad plot, bad story, bad writing, bad presentation.

To be fair, some of it is just Superman. Declaring patriotism with a flag waving in the background, I can live with that. Classic Superman.

Giving yourself up to potential death for the good of humanity, while standing in a church sharing...

Creating gd.net articles

Posted by frob, in Random Thoughts 27 March 2013 · 1,180 views

The new Article Writing forum  has some interesting discussion going on lately.As the site administrators were asking for a list of topics, I started looking over the list.Then I realized something...I could probably write 2/3 of the articles they were asking for.I've got the education and the experience.  I attended graduate school after completing my ba...

State Machines in Games – Part 6

Posted by frob, in Programming 17 March 2013 · 1,355 views

Okay, this is the wrap-up.I was planning on part 6 adding to the pet game having them loop back to the individual pet in determining the interest, and part 7 adding inventory items, a plot, and otherwise finishing off the dungeon explorer.Then I realized --- it doesn't add anything new to the series. They are just new machines that replicate the behaviors...

State Machines in Games – Part 5

Posted by frob, 16 March 2013 · 1,319 views

Okay, quick review. Part 1 - basics of a state machine ; Part 2 - simple state machine interface ; Part 3 - turning the simple state machine into a dungeon exploration game ; Part 4 - making it data driven . That brings us to Part 5, an artificial intelligence system. First, I know this pattern is used in major games.  How do I know?  First, because I wro...

State Machines in Games – Part 4

Posted by frob, 13 March 2013 · 1,453 views

Back to the castle exploration game.  We're still working with an single state machine in the AdaptableStateMachine engine.  This will be our third concrete example of a state machine.Recap: In Part 1  we covered the definition of a state machine and implemented a simple machine with a case statement.In Part 2  we created a common state machine interface,...

State Machines in Games – Part 3

Posted by frob, in Programming 11 March 2013 · 1,387 views

In Part 1  we learned what state machines are and we also hard-coded a simple state machine using a switch statement.In Part 2  we made a simple state machine interface and a generic state machine runner. We also created one boring state machine instance.Now in Part 3 we are going to actually make a game. It isn't much of a game, but it has all the elemen...

State Machines in Games – Part 2

Posted by frob, in Programming 10 March 2013 · 1,311 views

We completed Part 1 with a simple boring hard-coded state machine, implemented by a switch statement .It didn’t do much. In textbooks that would be called “an exercise for the reader.”In this entry (Part 2) we're going to prepare the rest of the way for our game. Since I know in advance where I am leading you, I'll tell you that we need a bunch of state m...

State Machines in Games – Part 1

Posted by frob, in Programming 10 March 2013 · 2,201 views

I recently had a conversation with a beginner on GameDev.net about the importance of state machines.Most of the beginners on the site are teenagers enrolled in secondary school. Often they pick up concepts here and there over the Internet when they think it will help, but don’t take the time to learn topics that don’t seem interesting.State machines. Bah!...

The New Theme -- following up.

Posted by frob, in Site Related 15 January 2011 · 442 views

I've gone through the rest of the items that I care about, and adjusted them.I've also only tested this on Chrome. Why? Because I made it for me, not really for the public. I'm throwing it out there for the world in the hopes that somebody else might find it useful, too. And because a few people asked me about it.Right now I'm satisfied with how this look...

The New Theme

Posted by frob, in Site Related 13 January 2011 · 379 views

As I've mentioned in a few posts, I'm working on trimming down the site a little bit in my own user css.I have trimmed down the top menus, assorted boxes and dialogs, and forum post tables. I toned down the background and adjusted a few colors. I moved the feedback image so it doesn't cover the text, and moved the "loading" tab to the side for the same re...

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