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State Machines in Games – Part 4

Posted by frob, 13 March 2013 · 1,116 views

Back to the castle exploration game.  We're still working with an single state machine in the AdaptableStateMachine engine.  This will be our third concrete example of a state machine.Recap: In Part 1  we covered the definition of a state machine and implemented a simple machine with a case statement.In Part 2  we created a common state machine interface,...





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