After reading lots of tech papers/blogs on C++11 threads I redesigned the way the engine handles threading.Developers can now change threads manually per Scene, each pipeline : Move, Optimise are now batch threaded for better performance. after lots of testing this approch seems to work better under heavy load and being scalable its my new method of choic...
Journal of Lee Stripp
I was just brushing up on some C++11 concepts the last few nights (looking for parts of the engine to improve) and noticed quite a few people struggling with threads inside classes, as in using a class object as a thread. Some of the responses were so confusing to say the least.Also they were struggling with std::cout while threads were running. So here's...
Well I've been away from GameDev.net for what seems like forever. It has been a hard road but I'm up and running with the new business. First App is on the AppStore and I created a Online Shop for my site too.The plan is to start making some money to fund future Games using my engine, once the engine is done I'll release it free. With any luck this means...
Recent Comments
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vortxGE : ThreadsLee A. Stripp - Mar 11 2013 06:19 PM -
My BusinessLee A. Stripp - Mar 09 2013 10:31 AM -
My Businessjjd - Mar 09 2013 09:23 AM -
C++11 ThreadsLee A. Stripp - Mar 07 2013 11:57 PM -
C++11 Threadspolyfrag - Mar 07 2013 06:15 PM
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