Jump to content

  • Log In with Google      Sign In   
  • Create Account





vortxGE 2.0 : Lighting

Posted by Lee A. Stripp, 12 February 2012 · 600 views

Lighting updates include all colour setting sent to shaders now. and I now render a so called Luminance pass but this is done at the same time as the colour pass. I basiclly send any bright areas to the second buffer then add it over the top at comp time.

Here's an example of the scene with a light set to red=1.0 and new luminance added on top. This will be also used for Bloom later.

Attached Image

And here's a shot of normal lighting settings.

Attached Image




Looking nice. Guess I have a lot of catching up to do. :)
I think we both do really. I'm still bashing at it every day. Your progressing faster them me as far as shadows go :-) This was my 2nd go at it.

February 2016 »

S M T W T F S
 123456
7 8 910111213
14151617181920
21222324252627
2829     

Recent Comments

PARTNERS