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vortxGE 2.0 progress

Posted by Lee A. Stripp, 13 February 2012 · 601 views

Blender export scripts now working much better, added lighting materials.

Image shows the scene exported from Blender 2.61 to vortxGE 2.0

Attached Image

Materials for batches are now sent to shaders too. Here's the struct.


struct material {
	vec4 diffuse;
	vec4 specular;
	vec4 ambient;
	float shininess;
};
uniform material Mat;

These are used as Color multipliers to adjust textures and even mix with lighting ambient, shine etc..




Amazing work as always! :)
Thanks, Its so nice to get feedback on what I'm doing... Good and Bad :-)
Wish I could give bad feedback! ;) But it looks really good!
LOL, I hope it'll even get better soon once I create a nice scene and release my first walk through demo. Still have to get Mac Cocoa front end done and maybe even a windows version.

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