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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics


vortxGE 2.0 progress : Bloom

Posted by Lee A. Stripp, 15 February 2012 · 422 views

Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian blur will fix some slight flicker on very small highlights.

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After looking at this next image, I think I still have to much colour info going into my Luminance texture.

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