Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian blur will fix some slight flicker on very small highlights.
After looking at this next image, I think I still have to much colour info going into my Luminance texture.
After looking at this next image, I think I still have to much colour info going into my Luminance texture.
Create a custom theme




