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vortxGE 2.0 progress : Bloom

Posted by Lee A. Stripp, 15 February 2012 · 556 views

Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian blur will fix some slight flicker on very small highlights.

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After looking at this next image, I think I still have to much colour info going into my Luminance texture.

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