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vortxGE 2.0 progress : Bloom2

Posted by Lee A. Stripp, 16 February 2012 · 310 views

After looking throught my pipeline I noticed I was passing the wrong textures down the Bloom stack, no wonder it looked so bad :-) Things are back on track and looking a lot better already. I've also added a Gaussian Blur to each progressive level of Bloom. Here's some more pics:

Both pics show the Colour + Bloom mix and the Bloom only output, I'll be adding a factor control for Users to set soon.

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