vortxGE 2.0 progress
Started the day with 2 things I wanted fixed..
1. Particles were spawning inside each other and as you may know this is bad when using physics :-) All fixed !! I build a spawn position list at creation time, works nicely. You can see the issue in my previous post (video).
2. Nokia Qt demo had no mouse take over functionality, so walking around a scene was a pain! All fixed, I was looking in the wrong place for the mouse position. QCursor::setPos() was the answer.
Whats next :
Back to working on the Scene editor.