- How many games have you worked on?
- What do you work on in games, and how did you learn to do it?
- How many people typically work on a game, and what did they work on?
- What are the responsibilities of those people?
- Have you worked on a team?
- How well did you cooperate with them/did you ever have any problems with other members? Did you interact with them outside the workspace?
Yes I have had drinks outside the workplace with some people but not all, only in the 2 team member scenario.
- What kind of lingo do you use when talking to people savvy in your field?
- What kinds of problems did you have to overcome in the parts you worked on?
- Did anyone help you overcome them?
- What kinds of tools do you use, and what do they do?
3D: Blender, XSI, 3ds max, Lightwave.
Film/Video: FinalCut, Motion, MediaStudio, Avid, Shake.
IDE: Xcode, KDevelop, VisualStudio.
2D: Gimp, Photoshop.
To explain how these all work would take to long :-)
- Have you ever helped someone else with a problem?
- If you've worked on a project that isn't your own, how does it feel to work towards someone else's idea?
- What is your workspace like?
- Are you paid? If so, how much?
- Do you work under a deadline, and if so, what is it like?
- What do people think about your work on these projects?
Most projects I do I've been in control, so its not really an issue.
- What do you think the "typical" game developer is like, in terms of personality?
- Which demographics/backgrounds do game devs tend to fall into, based on your experience? Age, race, sex, class, location, etc.
- On what basis do you consider a video game "good"?
- Do you ever sacrifice the integrity of the original idea for something that more people will like?
- Do you take what people tend to like into account when making a game? (excluding basic things like working controls, a visible screen, etc)
- What is your opinion on the different kinds of platforms offered to developers?
- What kind of elements do you think influence a child to grow into being a game dev?
- What were your first experiences with video games and how did they affect you thereafter?
- What do you think pushed you to becoming a game developer?
- What personal rewards do you get from developing games?
Hope this helps