Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.






Blending Normal Maps

Posted by RSI3D, in Graphics 31 July 2012 · 971 views

combine normal maps blend normal maps
ShaderMap 2 currently implements overlay and detail oriented methods (called pure rotation in SM2) for painting normals. I may do a write up of the SM2 blending modes and maths behind them in the future.

In the meantime here is a really great article I found on blending a detail normal map with a base normal map. http://blog.selfshadow.com/publications/blending-in-detail/

Posted Image

In other news, I'm on Google+ here: Neil Kemp

and I've started a G+ page for ShaderMap as well: ShaderMap+




Nice article, that was an interesting read. Thanks for sharing!

Twitter

Posted Image

Google GameDev.Net Search Bar

Posted Image

Recent Comments

PARTNERS