#!/Bin/Bash-ObsidianBlk

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Connecticut
Python, video games, and universality. My quest to build multi-platform games/engines using Python!
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19 entries
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ObsidianBlk
April 12, 2011
Android, Pyweek and Seperate Axis Theorem
[BLURB:] Sooooo... Perhaps I should work on smaller projects... hmmm. In any case, spent some time taking a look into python on Android, tried the pyweek challenge, and NAILED THE HELL out of SATs... not the school education kind.

[DEVELOPMENT: Hell]
Hmmm... Archetype needs to take a little break (n…
1,751 views
ObsidianBlk
March 20, 2011
4X development and holding on Archetype
[BLURB:] Working on a 4X game, and the Archetype Engine is on hold thanks to the flipping camera! Also, my job goes from part time to full time and I've been exhausted!

[DEVELOPMENT: Galaxy vs Archetype]
It's a bit of a bad habit of mine. I'll work on a project for about a month or two, then I want t…
1,473 views
ObsidianBlk
February 25, 2011
Textures and Blenders
[BLURB:] Ummm... Yup. I have textures and I export from Blenders


[DEVELOPMENT: Archetype Engine]

Ok, so I haven't been saying very much this month. I had a bout where I REEEALLY wanted to play a good space based 4x game, but failed to find one that fit my desire. After that, I tried X2: The Threat o…
1,315 views
ObsidianBlk
February 09, 2011
Gah! Almost two weeks!
[BLURB:] Not dead yet!

[PERSONAL:]

Ok, I haven't worked on Archetype for almost a week because my favorite RPG table top group suddenly finds itself GMless and I decided to try giving the job a go. Not that I've actually started GMing. It's an online group that used a virtual table top (VTT) and I've…
1,400 views
ObsidianBlk
January 31, 2011
Possible VBO Victory!
[BLURB:] I think I may have successfully discovered how to integrate VBOs into my library!

[DEVELOPMENT: Archetype Engine]

Having gone round and round and round the google merry-go-round in regards to VBOs with pyopengl, I FINALLY figured out how to get my hands on glGenBuffers and why my tests for a…
1,419 views
ObsidianBlk
January 28, 2011
ATI hate me, I think.
[BLURB:] A choice made 5 years ago is not effecting my 3D ENGINE!!! Grrrrr.... Have to put VBO development on hold! Grrrrr.... Vertex Array Object works like a charm... YAY!

[DEVELOPMENT: Archetype Engine]

Ok, I busted my mental hump trying to figure out VBOs. For PyOpenGL, most documentation on the …
1,741 views
ObsidianBlk
January 26, 2011
Working the "view"
[BLURB]: Studying VBOs and trying to determine the best method for rendering.

[DEVELOPMENT: Archetype Engine]

Yes, to be perfectly honest, I've been a little lazy the last few nights. Not that I haven't done any work, but it's been light; reordering classes and files, mostly.
That said, some of the re…
1,392 views
ObsidianBlk
January 22, 2011
Bug fixes... and a Screenshot Part Duex
[BLURB]: GOT YA! My camera works, finally! I fixed the rendering of the camera too, so it LOOKS like a camera. Nailed an interesting bug in my vector classes, and all is right with the world... oh yeah, another boring screen shot!

[DEVELOPMENT: Archetype Engine]

The blurb basically sums up the massiv…
1,413 views
ObsidianBlk
January 20, 2011
Bug Fixes... and a Screenshot!
[BLURB]: What can I say? Bug fixes... and a screen shot of a BROKEN demo

[DEVELOPMENT: Archetype Engine]

Still a number of bugs to clean, but I fixed enough of them to get something drawn on the screen now, and it's easier to see the two viewports. Camera's still a LOT funky, though, so a bit of wor…
1,202 views
ObsidianBlk
January 19, 2011
Technically... a demo is written... errr....
[BLURB]: Viewports and camera and demos... OH MY! Ummm... but demo doesn't work yet... lol!

[DEVELOPMENT: Archetype Engine]

Nothing major to talk about this blog, but I felt I should keep anyone who's still watching this journal apprised... I not have a "viewport" class that handles viewport setup fo…
1,293 views
ObsidianBlk
January 17, 2011
Cameras... soon to be action!
[BLURB]: Archetype engine has cameras! Hope to catch up with the Game Programming Gem series of books!!

[DEVELOPMENT: Archetype Engine]

Did quite a bit of work to give Archetype some camera action. It's a relatively simple camera, using an eye/center scheme ( thank you gluLookAt ). This allows me to …
1,123 views
ObsidianBlk
January 15, 2011
Singletons
[size="4"][DEVELOPMENT: Archetype Engine]

I hem and haw over these often. Should I use them? Are the necessary? Generally, though, I've come to the conclusion that I need them for Archetype. There are a few components that should not be duplicated in more than once instance. For example, the display…
1,262 views
ObsidianBlk
January 13, 2011
I cheated...
Made a few additions to the Archetype engine. Added a very rudimentary display class for opening up an OpenGL window using pygame, a set of vector classes (2D/3D/Quaternion), and improved BinaryFLO's compatibility as a file-like object by adding some of the read-only attributes.

Of course, I cheated…
1,184 views
ObsidianBlk
January 11, 2011
And so, it begins... publicly
In regards to the project issue I spoke of in my last post, I've opted to treat the Archetype Engine as a separate entity from the game that will be developed with it.
If anyone is interested, the repository is public on Gitorious under the team name Bardic Artificers (or bardicartificers seeing as …
1,077 views
ObsidianBlk
January 11, 2011
Dieing Hard Drives and Project Organization... Oh MY!
The story begins about a week ago while doing some research on designing an RPG system (as in pen and paper RPG), which I hope to use in the Archetype engine, I begin downloading a small (2MB) PDF file of someone's homebrew game manual. It gets about half way done when firefox promptly reports I ha…
1,049 views
ObsidianBlk
January 10, 2011
Ooooo... New Gdnet & Udc Stage 2
Ah! I love when websites change. It's like unwrapping a Christmas gift. You click on the address and just get all giddy over the new things you will see. In terms of GDNet... yeah, this is pretty dang cool. I like the revamped control panel and how the access to it is right in the upper left corner…
779 views
ObsidianBlk
January 06, 2011
UDC Breakthrough... I think
Gah! Forget nodes within nodes or node trees... I've opted to use a nodes NAME as both a strait name as well as a hierarchy tree!

Example:
N1.name = "Node1"
N2.name = "Node2"
N3.name = "Node1/Node3"
So for this example N3 is a "sub node" of N1!

This is great because this allows me to save nodes in a "fla…
1,030 views
ObsidianBlk
January 05, 2011
Universal Data Container
So, I spent three hours working on one of the core components for my engine... at least as far as data files are concerned. That would be the UDC, or Universal Data Container.

Basically, I'm stealing an idea from Bioware's Aurora engine. They use a format called the ERF, or Encapsulated Resource Fil…
1,153 views
ObsidianBlk
January 04, 2011
Welcome to my bash!
Oh wow! You're reading this! Ok, ok, I guess that means I have to say something a little intelligent! Where to start... Hmmmm...

Oh!
Hello! My name's Bryan, or, I suppose I show up as ObsidianBlk on the forums, not that I've been there much as of yet. I suppose there are a couple things you're curiou…
1,060 views
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