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I cheated...

Posted by ObsidianBlk, in Archetype Engine 12 January 2011 · 262 views

Archetype engine OpenGL python pygame pyopengl
Made a few additions to the Archetype engine. Added a very rudimentary display class for opening up an OpenGL window using pygame, a set of vector classes (2D/3D/Quaternion), and improved BinaryFLO's compatibility as a file-like object by adding some of the read-only attributes.

Of course, I cheated a little. For the vectors, specifically, I rummaged through an old 3D project of mine... another library I was working on that wasn't really going anywhere (no focus, unlike this new engine)... and extracted from it, the vector classes I had designed for that project. Looking over them, I have to admit, I like how they had turned out, but the point is, three nice new classes (well, technically 4, but the 4th is a base class) and they were more or less no work to include. That's not to say I didn't do any work at all. I cleaned up a few methods... or dirtied them, depending on your point of view... and enhanced attribute access (long story), so, some work was actually done. I still need to design unit tests for these classes, but, my state got over a foot of snow today, so, I won't be writing those tests right now.

I'm also trying to find myself several good sources for OpenGL programming, especially pyopengl. I have a couple of OpenGL books on my bookshelves, but most of those are almost a decade old (yeah, I've been lazy... and broke) and so they're a little out of date. Good enough to get the basics started, but I think my engine will need a little more than just the basics to be worth anything :)

So, readers, how's my blog doing? Still of any interest? :D




Since I'm developing a game in Python, I'm definitely interested in this kind of thing! I'm new to your journal/project so is there a good place to read a summary of what the project is?

Since I'm developing a game in Python, I'm definitely interested in this kind of thing! I'm new to your journal/project so is there a good place to read a summary of what the project is?


Actually, this was only my sixth or seventh post about the project (or in my journal, for that matter), so it's pretty easy to catch up on my flow of thought.
As for the project itself... basically, I'm attempting to develop an Aurora-esk game and engine. Aurora was the engine written by Bioware that was used in Neverwinter Nights. Right now, though, the "engine" is really only a sparse collection of classes. Nothing major at all yet. Soon, though.

If you're interested in watching the engine develop, you can see it (and even copy it, if you'd like) from Gitorious

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