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et1337 makes games

Screenshot Saturday 199

Posted by et1337, 21 November 2014 · 443 views

“Level design for days” has been my motto for several months now, and this week is no different.

Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.




grepr - 7DFPS 2014

Posted by et1337, 14 November 2014 · 938 views

I survived 7DFPS , barely. Here are some fascinating statistics:
Days to create an FPS: 7
Hours spent: 93
Levels built: 5
Lines of code written: 2313
Hours to spare before deadline: 2
Functioning brain cells remaining: approximately 4

I'm happy with the result, though. Jack did a great job on the audio as usual, although at the last minute I had to thr...

Screenshot Saturday 196

Posted by et1337, 31 October 2014 · 437 views

This past weekend I exhibited Lemma at the Ohio Game Dev Expo . It was an awesome time. Extra Life raised over $9,000 for charity (yes, it is in fact over 9000).

The Oculus Rift was a huge hit!


I worked on various improvements right up to the expo. First, some new textures for moving platforms and doors:


Mass Murders, Christianity, LGBTQ, and GamerGate

Posted by et1337, 30 October 2014 · 385 views

With a headline like that, what could possibly go wrong?
In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-productive. Positive movements affect change.
What is GamerGate if not a negative reaction? You could say it’s in favor of journalistic integrity, but it’s m...

Screenshot Saturday 194

Posted by et1337, 17 October 2014 · 257 views

Just a quick update this week to confirm that I am in fact alive. The iOS contract game is just about done. I'm pretty happy with it.
Now it's back to work on Lemma:
I'll be running a booth, speaking, and participating in a panel at...

Shaders: How Do They Work?

Posted by et1337, 27 September 2014 · 824 views

Yesterday I gave a talk at Dev Workshop Conf introducing the basic concepts of vertex and fragment shaders. Unfortunately I don’t have a video, just this one potato picture:
It’s probably for the best, because Chrome locked up on me halfway through. The slide deck is pretty cool though. It includes over 20 interacti...

Screenshot Saturday 190

Posted by et1337, 19 September 2014 · 235 views

Well friends, Lemma is still on pause while I do some contract work. I also have only a few slides done for my shader presentation next week. This whole month is crazy. But I thought I'd hijack this dev blog to show you the game I'm working on, because it's starting to look kinda cool!
It's a top-down iOS survival shooter designed as a sort of franchise...

Screenshot Saturday 188

Posted by et1337, 05 September 2014 · 270 views

I'm taking September off to work for some clients, so Lemma is temporarily on the back-burner.
HOWEVER. Wednesday night a certain something arrived in the mail.
I immediately tried it out with Half-Life 2 and was shocked at the massive improvement over DK1. I was so impressed that I’ve spent pretty much every waking...

Screenshot Saturday 185

Posted by et1337, 16 August 2014 · 293 views

Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting puzzle mechanics.
It also advances the story through notes and several text conversations sca...

Screenshot Saturday 184

Posted by et1337, 08 August 2014 · 352 views

This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through.
Here’s a screenshot:
Here’s the thread where I got that rock texture. It’s a gold mine with a bunch of totally free diffuse, specular, normal, and even displacement maps....

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