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et1337 makes games



Achilles + Screenshot Saturday 208

Posted by et1337, 23 January 2015 · 0 views

This past weekend I participated in the CivicHacks "Game Jam for Good". The goal was to raise awareness of the global water crisis and ultimately promote PackH2O , a Columbus-based startup that designs water backpacks for developing water-stressed regions.

The jam lasted 48 hours. My entry is called "Achilles".

http://et1337.com/assets/3XsRRVV.png...


Screenshot Saturday 207

Posted by et1337, 16 January 2015 · 0 views

Records continue to be broken. This week's map was actually done on Wednesday!

Although most of Lemma is a strange hybrid of natural and alien-looking architecture, my design calls for a few "industrial / man-made" themed maps. For story reasons, and also because I just want to parkour through a skyscraper.

So on Monday I asked Twitter this question :...


Screenshot Saturday 206

Posted by et1337, 09 January 2015 · 0 views

I moved my office into an incubator / art gallery this week.

http://et1337.com/assets/S43weETl.jpg
The move is mostly for my own sanity. Turns out, working alone in your apartment for 9 months isn't the most fun in the world. It's a Herculean effort just to stay motivated. I also lost all semblance of a disciplined sleep schedule.

Productivity has bee...


Screenshot Saturday 205

Posted by et1337, 02 January 2015 · 0 views

For the first time in the history of Lemma, I'm actually keeping up with my self-assigned pace of one new level per week.

These past two weeks I made two more frost levels. The plan calls for one more frost level, then it's on to the other two biomes.

Clicky for giffy

http://et1337.com/assets/fST31FIl.jpg
Both of these levels have interesting quirks...


Screenshot Saturday 203

Posted by et1337, 19 December 2014 · 685 views

Big update this week!

My voxel renderer now has the capability to overlay everything with any texture I want. I'm using it on a new set of interconnected winter levels. This way I don't have to manually come up with a frosty version of each texture.

http://fat.gfycat.com/SaneNaturalBasenji.gif

Without giving away too much, this week I built a new sys...


Screenshot Saturday 202

Posted by et1337, 12 December 2014 · 799 views

I've come to several realizations this week.
Lemma is going to be good, but not great. I have to accept my limitations and finish the thing to the best of my ability.
Lemma is more of an experience than a traditional video game.

With these two ideas in mind, I am focusing the next few months on making Lemma the least frustrating, most enjoyable experie...


New blog, new app, new screens

Posted by et1337, 05 December 2014 · 1,116 views

Lots of stuff going on this week.

New dev blog

First off, my website got a much-needed overhaul. The horrible slowness of Wordpress.com was driving me nuts, so I switched to a custom-built site.
I used Jekyll , which is a static site generator. It spits out a bunch of HTML files which you can upload to a server, as opposed to Wordpress, which generate...


Screenshot Saturday 199

Posted by et1337, 21 November 2014 · 647 views

“Level design for days” has been my motto for several months now, and this week is no different.

Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.

http://i.imgur.com/Amtg3RSl.jpg

http://i.imgur.com/...


grepr - 7DFPS 2014

Posted by et1337, 14 November 2014 · 1,103 views

I survived 7DFPS , barely. Here are some fascinating statistics:
Days to create an FPS: 7
Hours spent: 93
Levels built: 5
Lines of code written: 2313
Hours to spare before deadline: 2
Functioning brain cells remaining: approximately 4

I'm happy with the result, though. Jack did a great job on the audio as usual, although at the last minute I had to thr...


Screenshot Saturday 196

Posted by et1337, 31 October 2014 · 483 views

This past weekend I exhibited Lemma at the Ohio Game Dev Expo . It was an awesome time. Extra Life raised over $9,000 for charity (yes, it is in fact over 9000).

The Oculus Rift was a huge hit!

http://i.imgur.com/vmkkgYel.jpg

I worked on various improvements right up to the expo. First, some new textures for moving platforms and doors:

http://i.img...






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