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et1337 makes games

One Weird Trick to Write Better Code

Posted by et1337, 28 September 2015 · 0 views

Developers hate him!

We'll cover some standard tips and tricks here, but we're not really interested in those. We're looking for the One Weird Trick to rule them all. Hopefully each trick we encounter brings us closer to coding Mecca.

In the beginning
The first video game I ever wrote was called Ninja Wars.
Yes, t...

The Poor Man's Postmortem - Lemma

Posted by et1337, 25 June 2015 · 0 views

The big secret of our industry is, we don't actually enjoy making games. We slave away in obscurity for years in anticipation of one glorious day.

Not release day, no. The day we can finally write a postmortem full of pretentious anecdotes, bad jokes, and unsolicited advice.

Well I just finished a game, and doggone it, I am going to exercise my inaliena...

It's done!

Posted by et1337, 12 May 2015 · 0 views

It took nearly 5 years, $30,000, and most of my sanity, but the game is finally done! Check it out: lemmagame.com

Look for a more in-depth postmortem... soon. It's 6:30am and I haven't slept yet.


Posted by et1337, 27 April 2015 · 0 views

Lemma is finally coming to Steam on May 12. Check out the new trailer:

For the first time ever, I shelled out for Adobe Premiere rather than hacking something together in Movie Maker and OpenShot. I didn't use any of the fancy features, but it was worth it just to avoid dealing with crashes all the time. Altho...

The Poor Man's Character Controller

Posted by et1337, 06 April 2015 · 0 views

Let's say that, like so many of us, you want to make a surreal voxel-based first-person parkour game. You're trying to figure out a production schedule. What will take the longest? Graphics? Sound? Level design? I bet it will be the character controller. And I bet it will take 4½ years. Why?
In running/jumping games, player movement is paramount. It takes...

Screenshot Saturday 213

Posted by et1337, 27 February 2015 · 0 views

It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!


Just so you know, there are sixty of those lights and I had to hook up each one individually. It fell just barely beneath the "worth i...

The Poor Man's Voxel Engine

Posted by et1337, 18 February 2015 · 0 views

This is not a tutorial. It's a story. A Voxel Odyssey.
The story starts with 19 year old me in a dorm room next to the Ohio State stadium. I don't have the repo from this stage of development (SVN at the time), but I remember the process clearly.


Photo by Kristen Sutton
XNA 4 comes out in September 2010 . I imme...

Screenshot Saturday 211

Posted by et1337, 13 February 2015 · 0 views

Last Saturday we had the Short North gallery hop . Hundreds of people came through our gallery to see art. The guys helped me set up the Oculus and a projector on the wall.

Sometimes I had to go out and pull people in, but most of the time, there was a line. My favorite customer by far was this kid:

He jumped righ...

Screenshot Saturday 210

Posted by et1337, 06 February 2015 · 0 views

I finished last week's map. It has some spinny things.


Then I made this week's map.



Who knew purple and green could look so... not terrible?

Anyway, this puts me ahead of schedule. There are three levels remaini...

Screenshot Saturday 209

Posted by et1337, 30 January 2015 · 0 views

This week was crazy productive. I finished last week's level, finished another level, which looks like this:


...which also included some story-related writing and scripting, and actually started working on NEXT week's level, which looks like this:

I seem to be on a purple s...

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