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et1337 makes games



Screenshot Saturday 213

Posted by et1337, 27 February 2015 · 0 views

It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!

http://et1337.com/assets/fxPzauyl.jpg

Just so you know, there are sixty of those lights and I had to hook up each one individually. It fell just barely beneath the "worth i...


The Poor Man's Voxel Engine

Posted by et1337, 18 February 2015 · 0 views

This is not a tutorial. It's a story. A Voxel Odyssey.
The story starts with 19 year old me in a dorm room next to the Ohio State stadium. I don't have the repo from this stage of development (SVN at the time), but I remember the process clearly.

http://et1337.com/assets/9Ob8Tlal.jpg

Photo by Kristen Sutton
XNA 4 comes out in September 2010 . I imme...


Screenshot Saturday 211

Posted by et1337, 13 February 2015 · 0 views

Last Saturday we had the Short North gallery hop . Hundreds of people came through our gallery to see art. The guys helped me set up the Oculus and a projector on the wall.

Sometimes I had to go out and pull people in, but most of the time, there was a line. My favorite customer by far was this kid:

http://et1337.com/assets/6xdPxl9l.jpg
He jumped righ...


Screenshot Saturday 210

Posted by et1337, 06 February 2015 · 0 views

I finished last week's map. It has some spinny things.

http://giant.gfycat.com/CompetentAgitatedIchneumonfly.gif

Then I made this week's map.

http://et1337.com/assets/XAfbrRdl.jpg

http://et1337.com/assets/h1TLRq9l.jpg

Who knew purple and green could look so... not terrible?

Anyway, this puts me ahead of schedule. There are three levels remaini...


Screenshot Saturday 209

Posted by et1337, 30 January 2015 · 0 views

This week was crazy productive. I finished last week's level, finished another level, which looks like this:

http://et1337.com/assets/9xCowOAl.jpg

...which also included some story-related writing and scripting, and actually started working on NEXT week's level, which looks like this:

http://et1337.com/assets/mPXRXevl.jpg
I seem to be on a purple s...


Achilles + Screenshot Saturday 208

Posted by et1337, 23 January 2015 · 0 views

This past weekend I participated in the CivicHacks "Game Jam for Good". The goal was to raise awareness of the global water crisis and ultimately promote PackH2O , a Columbus-based startup that designs water backpacks for developing water-stressed regions.

The jam lasted 48 hours. My entry is called "Achilles".

http://et1337.com/assets/3XsRRVV.png...


Screenshot Saturday 207

Posted by et1337, 16 January 2015 · 0 views

Records continue to be broken. This week's map was actually done on Wednesday!

Although most of Lemma is a strange hybrid of natural and alien-looking architecture, my design calls for a few "industrial / man-made" themed maps. For story reasons, and also because I just want to parkour through a skyscraper.

So on Monday I asked Twitter this question :...


Screenshot Saturday 206

Posted by et1337, 09 January 2015 · 0 views

I moved my office into an incubator / art gallery this week.

http://et1337.com/assets/S43weETl.jpg
The move is mostly for my own sanity. Turns out, working alone in your apartment for 9 months isn't the most fun in the world. It's a Herculean effort just to stay motivated. I also lost all semblance of a disciplined sleep schedule.

Productivity has bee...


Screenshot Saturday 205

Posted by et1337, 02 January 2015 · 0 views

For the first time in the history of Lemma, I'm actually keeping up with my self-assigned pace of one new level per week.

These past two weeks I made two more frost levels. The plan calls for one more frost level, then it's on to the other two biomes.

Clicky for giffy

http://et1337.com/assets/fST31FIl.jpg
Both of these levels have interesting quirks...


Screenshot Saturday 203

Posted by et1337, 19 December 2014 · 685 views

Big update this week!

My voxel renderer now has the capability to overlay everything with any texture I want. I'm using it on a new set of interconnected winter levels. This way I don't have to manually come up with a frosty version of each texture.

http://fat.gfycat.com/SaneNaturalBasenji.gif

Without giving away too much, this week I built a new sys...






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