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et1337 makes games



Lemma - Alpha 3 Ready to Play

Posted by et1337, 06 May 2013 · 50 views
lemma, alpha
Download for Windows Check out the IndieDB project page Like on Facebook Follow on Twitter  After seven months of hard work, Alpha 3  is ready to play!Some interesting statistics:28,000+  lines of code29 MB  of compressed voxel data63 MB  of sounds and music38  animations60+  textures and normal maps220+  revisio...


Quantity Brings Quality

Posted by et1337, 07 April 2013 · 333 views

As I suspected, I have an almost insurmountable case of coder's block after a full day at work. Nevertheless, things are getting done. In fact, this might be the best thing that's happened for Lemma because it's forced me to cut a lot out of the design and focus on core things. It's the only way I'll ever finish.Screenshot below gives an idea of the new d...


Anecdotes ahoy

Posted by et1337, 24 March 2013 · 386 views

A smorgasbord of anecdotes carefully compiled just for you, dear reader. This is #2 in a series of three posts which were originally one, before I decided I just had too dang much to say.   OpenStack    I spent a few weeks at work building a fully operational [s]death star  OpenStack cluster. What does that mean? Basically, we have our own little private...


My Biggest Fear for the Future of Human-Computer Interfaces

Posted by et1337, 17 March 2013 · 663 views
openstack, vim and 1 more...
I recently had to install and configure an 18-node OpenStack  cluster, a process which involved a lot of SSHing and text-editing in terminals. I thought about learning Vim, but I was afraid of the incredibly steep learning curve, so I made do with GNU nano. It's not at all powerful, but it's easy.Eventually I realized, "This is my job. This is what I do e...


Internet is Back

Posted by et1337, 05 January 2013 · 536 views

I just got internet back after being without it since before Christmas. It was a tearful reunion, to be sure. Turns out, I was actually more productive than usual without internet. There's a one-word explanation for that, and it rhymes with "edit".ANYway, here's what got done:Analytics  When you finish a play session, you'll see something like this:http:/...


Progress Report

Posted by et1337, 10 December 2012 · 493 views
parkour, gameplay, update and 2 more...
Lemma has been radio silent recently, but that does NOT mean things aren't happening! I've been able to do a ton of work almost every day these past few weeks. Here's what's going on:

Did some massive surgery on the very first tutorial section after getting some feedback from a limited alpha release. It introduces, jumping,...


Mac and Linux Support

Posted by et1337, 19 November 2012 · 697 views
monogame, mac, linux
How's everyone doing? I'm doing okay. It's a Monday. Hope you're doing okay too. Surviving Sandy aftermath, school, work, and whatever other forms of oppression you may be under.

I don't have anything pretty to show for the past... wow, it's been three weeks. I've been...


Voxel Levitation and Rain

Posted by et1337, 30 October 2012 · 577 views

I present to you, "Voxel Levitation: a Step-by-Step Guide".

Step 1:
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Step 2:
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Step 3:
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Step...


Allocating large arrays in .NET

Posted by et1337, 22 October 2012 · 541 views
.NET, array, garbage collecting and 1 more...
I experienced a strange memory issue with Lemma this week. Memory usage skyrocketed each time I loaded a level; it never dropped back down.

Now granted, I am definitely the garbage collector's worst nightmare. (I'll just say this: closures. Closures everywhere.) But at this point I am setting fields to null all over the place and manually...


Slowmo! Stamina! Sprint! Socialism! What?

Posted by et1337, 22 October 2012 · 536 views
stamina, slowmo, sprint
Stamina and Sprint

I finally realized that speed is perhaps the most important resource in a Parkour game. Up until now, Lemma hasn't really understood the concept of "faster" and "slower"; you were always going the same speed. Acceleration from a dead...






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