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et1337 makes games



The Poor Man's Gameplay Analytics

Posted by et1337, 19 February 2014 · 2,483 views

You don't want to take time away from your awesome game to write boring analytics code. So you either call up some friends, hire playtesters, integrate some 3rd party SDK (ugh), or just do without.

WRONG. You roll your own solution. Here's why.

Why you don't do without

The OODA loop models the way human individuals and groups operate. It goes like t...


All Ahead Full

Posted by et1337, 14 February 2014 · 344 views

Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures.

I added motion blur around the screen edges when the player is at their maximum speed:

http://i.imgur.com/tlvs9YLl.jpg

The phone has returned, but now it's in full 3D glory:

http:...





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