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et1337 makes games



Screenshot Saturday 173

Posted by et1337, 30 May 2014 · 257 views

Last week was a huge update , so this week is a bit smaller.
First, we’re hard at work on the animations. Here are some early WIP animations:
http://giant.gfycat.com/SilentAgedCentipede.gif

There are also a ton of new player sounds to accompany those animations, but those aren’t very screenshotable. http://public.gamedev5.net//public/style_emotic...


Screenshot Saturday 172

Posted by et1337, 23 May 2014 · 321 views

Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?
https://i0.wp.com/i.imgur.com/aP7jtXol.png

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution support...


The Poor Man's Dialogue Tree

Posted by et1337, 19 May 2014 · 1,807 views

As some of you may know, Lemma has an interactive dialogue system that lets you exchange text messages with an AI character.
http://i.imgur.com/UFvskIpl.png

I implemented every conversation manually in code (well, scripts ) until this week, when I got fed up and decided to automate the process!
Like the last article in this series , my system has all...


Screenshot Saturday 170

Posted by et1337, 10 May 2014 · 401 views

Hello and welcome to another week of Lemma development progress updates!

This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn’t skimp on memory space, it’s a full 4096×4096. The GIMP file is over 150MB.

I also split the model into three distinct materials: a shiny one for the chest...


Screenshot Saturday 169

Posted by et1337, 02 May 2014 · 348 views

This week I finally implemented SSAO! It’s pretty basic, but it works.
http://i.imgur.com/wTNEklMl.png
Check out the effect source code here .
It’s a big deal for me because I tried it once before and it came out like this:
http://i.imgur.com/8gthvl.jpg

I’m also still working on the player model. I think it’s close to being in a usable sta...





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