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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

et1337 makes games



Scary Monsters and Nice Clouds

Posted by et1337, 12 October 2012 · 774 views
clouds, voxel, monsters, loading
Nice Clouds

I got sick of my old pixelated skybox powered by Google Images and decided to make a real one. I used Spacescape to generate a sufficiently trippy outer space skybox, chopped up some cloud photos in Gimp, fought with my code for a couple hours, and...


Now with 100% more frame buffer distortion!

Posted by et1337, 05 October 2012 · 637 views
graphics, modeling and 3 more...
Flying in the face of midterms and other IRL issues, Lemma boldly marches on!

Spawn Point Graphics

I realized you need a way to know where you'll respawn if you die, so I added some spawn point graphics. Got the idea from Borderlands. Actually can we talk about Borderlands? Man, every time I play a good game I have to resist the urge to...


Story Design and Loading/Saving

Posted by et1337, 25 September 2012 · 566 views
editor, loading, saving and 2 more...
I now have the complete backstory and in-game story options written out!

After the initial tutorial, you'll get to a central area of the island which connects to four other areas. At that point, you'll be able to leave the island whenever you want, or you can visit one or more of the four adjacent areas before leaving. In each area you'll...


Lemma Release 2

Posted by et1337, 16 September 2012 · 617 views
parkour, gameplay, alpha, release
Here's an extremely cut-down demo! No tutorial, no story, no explanation, just showing off new moves, new enemies, and the new weapon.



Download it here for free. Please let me know what you think!

Super-Awesome Change...


Brace yourselves

Posted by et1337, 09 September 2012 · 628 views

Everyone pretend this blog didn't die for six months, okay? Okay. Here's a brain-dump of random things I've learned while not blogging.
Distributed programming is tough but really, really fun.
gevent, Couchbase, Fabric, and...


Finals week

Posted by et1337, 13 March 2012 · 488 views
School, OpenTK, Rapid prototype
Sorry, no news to report on Lemma this week. School is keeping me busy. But I thought I'd share some of the projects I'm working on for school, since they're kind of cool and actually somewhat related to Lemma. First up: a 3D rapid prototype of the original toon-style Parkour...


Alpha feedback

Posted by et1337, 05 March 2012 · 481 views

Thanks so much to everyone who made the alpha a great success! I'm blown away that people were able to look past the bugs and crashes and clunky controls and somehow get a positive experience out of it! It gives me hope and motivation to press...


Lemma Release 1!

Posted by et1337, 27 February 2012 · 894 views
alpha, release, announcement
It's finally here! Alright I'm just going to dump everything here. Prepare for face melting.



Windows MSI Installer (60...


Help me pick a logo!

Posted by et1337, 15 February 2012 · 722 views

I'm going to try and post smaller, more frequent articles. This whole "two months between massive walls of text and screenshots" thing is not working out.

So, the alpha I promised is *still* inbound. I'm working as fast as I can! And I think it's paying...


Global Game Jam 2012 Liveblog

Posted by et1337, 27 January 2012 · 898 views

Update: Snakes in a Tower is complete! Downloads with source available for Mac and PC.

Friday 4:59pm
This is my first Global Game Jam. Super excited. So I'm going to liveblog it. I'll be working on a MacBook, so I decided to port the essentials of my XNA component entity...






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