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et1337 makes games

Achilles + Screenshot Saturday 208

Posted by et1337, 23 January 2015 · 0 views

This past weekend I participated in the CivicHacks "Game Jam for Good". The goal was to raise awareness of the global water crisis and ultimately promote PackH2O , a Columbus-based startup that designs water backpacks for developing water-stressed regions.

The jam lasted 48 hours. My entry is called "Achilles".


Screenshot Saturday 207

Posted by et1337, 16 January 2015 · 0 views

Records continue to be broken. This week's map was actually done on Wednesday!

Although most of Lemma is a strange hybrid of natural and alien-looking architecture, my design calls for a few "industrial / man-made" themed maps. For story reasons, and also because I just want to parkour through a skyscraper.

So on Monday I asked Twitter this question :...

Screenshot Saturday 206

Posted by et1337, 09 January 2015 · 0 views

I moved my office into an incubator / art gallery this week.

The move is mostly for my own sanity. Turns out, working alone in your apartment for 9 months isn't the most fun in the world. It's a Herculean effort just to stay motivated. I also lost all semblance of a disciplined sleep schedule.

Productivity has bee...

Screenshot Saturday 205

Posted by et1337, 02 January 2015 · 0 views

For the first time in the history of Lemma, I'm actually keeping up with my self-assigned pace of one new level per week.

These past two weeks I made two more frost levels. The plan calls for one more frost level, then it's on to the other two biomes.

Clicky for giffy

Both of these levels have interesting quirks...

Screenshot Saturday 203

Posted by et1337, 19 December 2014 · 685 views

Big update this week!

My voxel renderer now has the capability to overlay everything with any texture I want. I'm using it on a new set of interconnected winter levels. This way I don't have to manually come up with a frosty version of each texture.


Without giving away too much, this week I built a new sys...

Screenshot Saturday 202

Posted by et1337, 12 December 2014 · 799 views

I've come to several realizations this week.
Lemma is going to be good, but not great. I have to accept my limitations and finish the thing to the best of my ability.
Lemma is more of an experience than a traditional video game.

With these two ideas in mind, I am focusing the next few months on making Lemma the least frustrating, most enjoyable experie...

New blog, new app, new screens

Posted by et1337, 05 December 2014 · 1,116 views

Lots of stuff going on this week.

New dev blog

First off, my website got a much-needed overhaul. The horrible slowness of Wordpress.com was driving me nuts, so I switched to a custom-built site.
I used Jekyll , which is a static site generator. It spits out a bunch of HTML files which you can upload to a server, as opposed to Wordpress, which generate...

Screenshot Saturday 199

Posted by et1337, 21 November 2014 · 647 views

“Level design for days” has been my motto for several months now, and this week is no different.

Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.



grepr - 7DFPS 2014

Posted by et1337, 14 November 2014 · 1,103 views

I survived 7DFPS , barely. Here are some fascinating statistics:
Days to create an FPS: 7
Hours spent: 93
Levels built: 5
Lines of code written: 2313
Hours to spare before deadline: 2
Functioning brain cells remaining: approximately 4

I'm happy with the result, though. Jack did a great job on the audio as usual, although at the last minute I had to thr...

Screenshot Saturday 196

Posted by et1337, 31 October 2014 · 483 views

This past weekend I exhibited Lemma at the Ohio Game Dev Expo . It was an awesome time. Extra Life raised over $9,000 for charity (yes, it is in fact over 9000).

The Oculus Rift was a huge hit!


I worked on various improvements right up to the expo. First, some new textures for moving platforms and doors:


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