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et1337 makes games

Mass Murders, Christianity, LGBTQ, and GamerGate

Posted by et1337, 30 October 2014 · 451 views

With a headline like that, what could possibly go wrong?
In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-productive. Positive movements affect change.
What is GamerGate if not a negative reaction? You could say it’s in favor of journalistic integrity, but it’s m...

Screenshot Saturday 194

Posted by et1337, 17 October 2014 · 284 views

Just a quick update this week to confirm that I am in fact alive. The iOS contract game is just about done. I'm pretty happy with it.
Now it's back to work on Lemma:
I'll be running a booth, speaking, and participating in a panel at...

Shaders: How Do They Work?

Posted by et1337, 27 September 2014 · 844 views

Yesterday I gave a talk at Dev Workshop Conf introducing the basic concepts of vertex and fragment shaders. Unfortunately I don’t have a video, just this one potato picture:
It’s probably for the best, because Chrome locked up on me halfway through. The slide deck is pretty cool though. It includes over 20 interacti...

Screenshot Saturday 190

Posted by et1337, 19 September 2014 · 273 views

Well friends, Lemma is still on pause while I do some contract work. I also have only a few slides done for my shader presentation next week. This whole month is crazy. But I thought I'd hijack this dev blog to show you the game I'm working on, because it's starting to look kinda cool!
It's a top-down iOS survival shooter designed as a sort of franchise...

Screenshot Saturday 188

Posted by et1337, 05 September 2014 · 301 views

I'm taking September off to work for some clients, so Lemma is temporarily on the back-burner.
HOWEVER. Wednesday night a certain something arrived in the mail.
I immediately tried it out with Half-Life 2 and was shocked at the massive improvement over DK1. I was so impressed that I’ve spent pretty much every waking...

Screenshot Saturday 185

Posted by et1337, 16 August 2014 · 310 views

Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting puzzle mechanics.
It also advances the story through notes and several text conversations sca...

Screenshot Saturday 184

Posted by et1337, 08 August 2014 · 393 views

This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through.
Here’s a screenshot:
Here’s the thread where I got that rock texture. It’s a gold mine with a bunch of totally free diffuse, specular, normal, and even displacement maps....

Screenshot Saturday 183

Posted by et1337, 01 August 2014 · 451 views

I hit a milestone today.
Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same treatment to the fourth level, Monolith. It is aptly named. Let me try to convey just how monolithic this level is now.

Screenshot Saturday 182

Posted by et1337, 25 July 2014 · 392 views

What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather, pretend that it did. Whatever.

MGDS was a huge success! There was almost always a line to play the game, and I got a ton of useful feedback. Here are some pictures:



New trailer!

Posted by et1337, 09 July 2014 · 351 views

Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one!

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